1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Reflection;
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4 |
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5 | namespace CoppisAdditions.CustomCommands
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6 | {
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7 | public class ListPlayersBed : ConsoleCmdAbstract
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8 | {
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9 | public override string GetDescription ()
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10 | {
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11 | return "list bed locations of all players or a specific player";
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12 | }
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13 |
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14 | public override string GetHelp ()
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15 | {
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16 | return "Usage:\n" +
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17 | " 1. lpb <steam id / player name / entity id>" +
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18 | "or " +
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19 | " 2. lpb *this will list all players online and their bed";
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20 | }
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21 |
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22 | public override string[] GetCommands ()
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23 | {
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24 | return new string[] { "listplayerbed", "lpb" };
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25 | }
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26 |
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27 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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28 | {
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29 | try {
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30 | if (_params.Count > 1) {
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31 | SdtdConsole.Instance.Output ("Usage: listplayerbed <entityid|playername|steamid> or listplayerbed (without params)");
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32 | } else {
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33 | if (_params.Count == 1) {
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34 | ClientInfo ci1 = ConsoleHelper.ParseParamIdOrName (_params [0]);
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35 | if (ci1 == null) {
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36 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found.");
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37 | return;
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38 | }
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39 | EntityPlayer ep1 = GameManager.Instance.World.Players.dict [ci1.entityId];
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40 | EntityBedrollPositionList bed = ep1.SpawnPoints;
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41 |
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42 | if (bed.Count == 0) {
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43 | SdtdConsole.Instance.Output ("The player does not have a bed");
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44 | return;
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45 | }
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46 | for (int x = 0; x < bed.Count; x++) {
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47 | Vector3i pos = bed [x];
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48 | SdtdConsole.Instance.Output ("PlayerBed: " + ep1.EntityName + " at " + pos.x + ", " + pos.y + ", " + pos.z);
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49 | }
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50 | } else if (_params.Count == 0) {
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51 | Dictionary<int, EntityPlayer>.Enumerator enumerator = GameManager.Instance.World.Players.dict.GetEnumerator ();
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52 | while (enumerator.MoveNext ()) {
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53 | KeyValuePair<int, EntityPlayer> pair = enumerator.Current;
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54 | EntityPlayer ep1 = pair.Value;
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55 | EntityBedrollPositionList bed = ep1.SpawnPoints;
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56 | if (bed.Count == 0) {
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57 | SdtdConsole.Instance.Output ("The player " + ep1.EntityName + " does not have any bed");
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58 | return;
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59 | } else {
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60 | for (int x = 0; x < bed.Count; x++) {
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61 | Vector3i pos = bed [x];
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62 | SdtdConsole.Instance.Output (ep1.EntityName + ": " + pos.x + ", " + pos.y + ", " + pos.z);
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63 | }
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64 | }
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65 | }
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66 | }
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67 | }
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68 | } catch (Exception e) {
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69 | Log.Out ("Error in ListPlayersBed.Run: " + e);
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70 | }
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71 | }
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72 | }
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73 | }
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