| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Reflection;
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| 4 |
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| 5 | namespace CoppisAdditions.CustomCommands
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| 6 | {
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| 7 | public class ListPlayersBed : ConsoleCmdAbstract
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| 8 | {
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| 9 | public override string GetDescription ()
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| 10 | {
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| 11 | return "list bed locations of all players or a specific player";
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| 12 | }
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| 13 |
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| 14 | public override string GetHelp ()
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| 15 | {
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| 16 | return "Usage:\n" +
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| 17 | " 1. lpb <steam id / player name / entity id>" +
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| 18 | "or " +
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| 19 | " 2. lpb *this will list all players online and their bed";
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| 20 | }
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| 21 |
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| 22 | public override string[] GetCommands ()
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| 23 | {
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| 24 | return new string[] { "listplayerbed", "lpb" };
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| 25 | }
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| 26 |
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| 27 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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| 28 | {
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| 29 | try {
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| 30 | if (_params.Count > 1) {
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| 31 | SdtdConsole.Instance.Output ("Usage: listplayerbed <entityid|playername|steamid> or listplayerbed (without params)");
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| 32 | } else {
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| 33 | if (_params.Count == 1) {
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| 34 | ClientInfo ci1 = ConsoleHelper.ParseParamIdOrName (_params [0]);
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| 35 | if (ci1 == null) {
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| 36 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found.");
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| 37 | return;
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| 38 | }
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| 39 | EntityPlayer ep1 = GameManager.Instance.World.Players.dict [ci1.entityId];
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| 40 | EntityBedrollPositionList bed = ep1.SpawnPoints;
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| 41 |
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| 42 | if (bed.Count == 0) {
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| 43 | SdtdConsole.Instance.Output ("The player does not have a bed");
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| 44 | return;
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| 45 | }
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| 46 | for (int x = 0; x < bed.Count; x++) {
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| 47 | Vector3i pos = bed [x];
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| 48 | SdtdConsole.Instance.Output ("PlayerBed: " + ep1.EntityName + " at " + pos.x + ", " + pos.y + ", " + pos.z);
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| 49 | }
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| 50 | } else if (_params.Count == 0) {
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| 51 | Dictionary<int, EntityPlayer>.Enumerator enumerator = GameManager.Instance.World.Players.dict.GetEnumerator ();
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| 52 | while (enumerator.MoveNext ()) {
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| 53 | KeyValuePair<int, EntityPlayer> pair = enumerator.Current;
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| 54 | EntityPlayer ep1 = pair.Value;
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| 55 | EntityBedrollPositionList bed = ep1.SpawnPoints;
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| 56 | if (bed.Count == 0) {
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| 57 | SdtdConsole.Instance.Output ("The player " + ep1.EntityName + " does not have any bed");
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| 58 | return;
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| 59 | } else {
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| 60 | for (int x = 0; x < bed.Count; x++) {
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| 61 | Vector3i pos = bed [x];
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| 62 | SdtdConsole.Instance.Output (ep1.EntityName + ": " + pos.x + ", " + pos.y + ", " + pos.z);
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| 63 | }
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| 64 | }
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| 65 | }
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| 66 | }
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| 67 | }
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| 68 | } catch (Exception e) {
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| 69 | Log.Out ("Error in ListPlayersBed.Run: " + e);
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| 70 | }
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| 71 | }
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| 72 | }
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| 73 | }
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