1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Reflection;
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4 |
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5 | namespace CoppisAdditions.CustomCommands
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6 | {
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7 | public class ListPlayersFriends : ConsoleCmdAbstract
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8 | {
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9 | public override string GetDescription ()
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10 | {
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11 | return "list friends of a single player or all players";
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12 | }
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13 |
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14 | public override string GetHelp ()
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15 | {
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16 | return "Usage:\n" +
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17 | " 1. lpf <steam id / player name / entity id>" +
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18 | " 2. lpf (to list all players friends)";
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19 | }
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20 |
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21 | public override string[] GetCommands ()
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22 | {
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23 | return new string[] { "listplayerfriends", "lpf" };
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24 | }
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25 |
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26 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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27 | {
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28 | try {
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29 | if (_params.Count > 1) {
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30 | SdtdConsole.Instance.Output ("Usage: listplayerfriends <entityid|playername|steamid> or listplayerfriends");
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31 | } else {
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32 | if (_params.Count == 0) {
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33 | Dictionary<int, EntityPlayer>.Enumerator playerEnum = GameManager.Instance.World.Players.dict.GetEnumerator ();
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34 | while (playerEnum.MoveNext ()) {
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35 | try {
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36 | KeyValuePair<int, EntityPlayer> pair = playerEnum.Current;
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37 | ClientInfo ci1 = ConsoleHelper.ParseParamIdOrName (pair.Value.entityId.ToString ());
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38 | PersistentPlayerData data = GameManager.Instance.persistentPlayers.GetPlayerData (ci1.playerId);
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39 | HashSet<string>.Enumerator enumeratorFriends = data.ACL.GetEnumerator ();
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40 | String friends = "";
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41 | while (enumeratorFriends.MoveNext ()) {
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42 | string str = enumeratorFriends.Current;
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43 | if (str != null) {
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44 | if (!friends.Equals ("")) {
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45 | friends += ",";
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46 | }
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47 | friends += str;
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48 | }
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49 | }
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50 | SdtdConsole.Instance.Output ("FriendsOf id=" + pair.Value.entityId + ", friends=" + friends);
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51 | } catch (Exception e) {
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52 |
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53 | }
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54 | }
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55 | } else {
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56 | ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
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57 | if (ci == null) {
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58 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found.");
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59 | return;
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60 | }
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61 | EntityPlayer ep = GameManager.Instance.World.Players.dict [ci.entityId];
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62 | PersistentPlayerData data = GameManager.Instance.persistentPlayers.GetPlayerDataFromEntityID (ci.entityId);
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63 |
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64 | HashSet<string>.Enumerator enumerator = data.ACL.GetEnumerator ();
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65 | //int count = 0;
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66 | String friends = "";
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67 | while (enumerator.MoveNext ()) {
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68 | string str = enumerator.Current;
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69 | if (!friends.Equals ("")) {
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70 | friends += ",";
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71 | }
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72 | friends += str;
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73 |
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74 | //Player p = PersistentContainer.Instance.Players[str, false];
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75 | //if (p == null)
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76 | //{
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77 | // continue;
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78 | //}
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79 | //count++;
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80 | //SdtdConsole.Instance.Output(count + ": " + p.EntityID + " - " + p.Name);
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81 | }
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82 | SdtdConsole.Instance.Output ("FriendsOf id=" + ci.entityId + ", friends=" + friends);
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83 | }
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84 | }
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85 | } catch (Exception e) {
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86 | Log.Out ("Error in ListPlayersFriends.Run: " + e);
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87 | }
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88 | }
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89 | }
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90 | }
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