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| [273] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 |
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| 5 | using UnityEngine;
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| 6 |
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| 7 | namespace CoppisAdditions.CustomCommands
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| 8 | {
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| 9 | public class Physics : ConsoleCmdAbstract
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| 10 | {
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| 11 | public override string GetDescription ()
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| 12 | {
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| 13 | return "Enable / Disable Physics on blocks that you are placing/removing";
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| 14 | }
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| 15 |
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| 16 | public override string GetHelp ()
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| 17 | {
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| 18 | return "Enable / Disable Physics on blocks that you are placing/removing";
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| 19 | }
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| 20 |
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| 21 | public override string[] GetCommands ()
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| 22 | {
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| 23 | return new string[] { "physics", "py" };
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| 24 | }
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| 25 |
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| 26 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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| 27 | {
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| 28 | try {
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| 29 | GameManager.bPhysicsActive = !GameManager.bPhysicsActive;
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| 30 | SdtdConsole.Instance.Output ("Physics enabled: " + GameManager.bPhysicsActive);
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| 31 | } catch (Exception e) {
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| 32 | Log.Out ("Error in Physics.Run: " + e);
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| 33 | }
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| 34 | }
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| 35 | }
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| 36 | }
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