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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 |
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5 | using UnityEngine;
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6 |
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7 | namespace CoppisAdditions.CustomCommands
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8 | {
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9 | public class Physics : ConsoleCmdAbstract
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10 | {
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11 | public override string GetDescription ()
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12 | {
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13 | return "Enable / Disable Physics on blocks that you are placing/removing";
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14 | }
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15 |
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16 | public override string GetHelp ()
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17 | {
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18 | return "Enable / Disable Physics on blocks that you are placing/removing";
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19 | }
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20 |
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21 | public override string[] GetCommands ()
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22 | {
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23 | return new string[] { "physics", "py" };
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24 | }
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25 |
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26 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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27 | {
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28 | try {
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29 | GameManager.bPhysicsActive = !GameManager.bPhysicsActive;
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30 | SdtdConsole.Instance.Output ("Physics enabled: " + GameManager.bPhysicsActive);
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31 | } catch (Exception e) {
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32 | Log.Out ("Error in Physics.Run: " + e);
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33 | }
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34 | }
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35 | }
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36 | }
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