[273] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Threading;
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| 4 | using UnityEngine;
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| 5 |
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| 6 | namespace CoppisAdditions.CustomCommands
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| 7 | {
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| 8 | public class SpawnMultipleEntity : ConsoleCmdAbstract
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| 9 | {
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| 10 | public override string GetDescription ()
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| 11 | {
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| 12 | return "spawn multiple entities around some coordinate or player";
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| 13 | }
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| 14 |
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| 15 | public override string GetHelp ()
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| 16 | {
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| 17 | return "Spawn multiple entities around some coordinate. Type \"sme\" to see all entity types\n" +
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| 18 | "Usage:\n" +
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| 19 | " sme <x> <y> <z> <spawn radius> @ [<list of entities>]\n" +
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| 20 | "or\n" +
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| 21 | " sme <x> <z> <spawn radius> @ [<list of entities>]>\n" +
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| 22 | "or\n" +
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| 23 | " sme <steam id/player name/entity id> <spawn radius> @ [<list of entities>]\n" +
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| 24 | "Example\n" +
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| 25 | " sme -1520 860 15 @ 1 1 18 18 21 21 21\n";
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| 26 | }
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| 27 |
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| 28 | public override string[] GetCommands ()
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| 29 | {
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| 30 | return new string[] { "spawnmultipleentity", "sme" };
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| 31 | }
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| 32 |
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| 33 | private void PrintEntities ()
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| 34 | {
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| 35 | SdtdConsole.Instance.Output ("The entities need to be in the list bellow:");
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| 36 | Dictionary<int, EntityClass>.KeyCollection entityTypesCollectionPrint = EntityClass.list.Keys;
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| 37 | int interationVal = 1;
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| 38 | foreach (int i in entityTypesCollectionPrint) {
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| 39 | EntityClass eClass = EntityClass.list [i];
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| 40 | if (!eClass.bAllowUserInstantiate) {
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| 41 | continue;
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| 42 | }
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| 43 | SdtdConsole.Instance.Output (" " + interationVal + " - " + eClass.entityClassName);
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| 44 | ;
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| 45 | interationVal++;
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| 46 | }
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| 47 | }
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| 48 |
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| 49 |
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| 50 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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| 51 | {
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| 52 | try {
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| 53 | if (_params.Count < 2) {
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| 54 | SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or more, found " + _params.Count + ".");
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| 55 | SdtdConsole.Instance.Output (" ");
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| 56 | SdtdConsole.Instance.Output (GetHelp ());
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| 57 | PrintEntities ();
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| 58 | return;
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| 59 | }
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| 60 | int paramType = 0;
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| 61 | for (int n = 0; n < _params.Count; n++) {
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| 62 | if (_params [n] == "@") {
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| 63 | if (n == 2 || n == 3 || n == 4) {
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| 64 | paramType = n;
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| 65 | break;
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| 66 | }
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| 67 | }
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| 68 | }
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| 69 | if (paramType == 0) {
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| 70 | SdtdConsole.Instance.Output ("Wrong pattern of arguments.");
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| 71 | SdtdConsole.Instance.Output (" ");
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| 72 | SdtdConsole.Instance.Output (GetHelp ());
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| 73 | PrintEntities ();
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| 74 | return;
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| 75 | }
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| 76 |
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| 77 | int x = int.MinValue;
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| 78 | int y = int.MinValue;
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| 79 | int z = int.MinValue;
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| 80 | int radius = int.MinValue;
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| 81 |
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| 82 | if (paramType == 2) {
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| 83 | ClientInfo ci1 = ConsoleHelper.ParseParamIdOrName (_params [0]);
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| 84 | if (ci1 == null) {
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| 85 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found.");
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| 86 | return;
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| 87 | }
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| 88 | EntityPlayer ep1 = GameManager.Instance.World.Players.dict [ci1.entityId];
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| 89 | Vector3 pos = ep1.GetPosition ();
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| 90 | x = (int)pos.x;
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| 91 | y = (int)pos.y;
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| 92 | z = (int)pos.z;
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| 93 | } else if (paramType == 3 || paramType == 4) {
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| 94 | int.TryParse (_params [0], out x);
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| 95 | if (paramType == 3) {
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| 96 | y = 150;
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| 97 | int.TryParse (_params [1], out z);
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| 98 | } else if (paramType == 4) {
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| 99 | int.TryParse (_params [1], out y);
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| 100 | int.TryParse (_params [2], out z);
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| 101 | }
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| 102 | }
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| 103 | if (x == int.MinValue || y == int.MinValue || z == int.MinValue) {
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| 104 | SdtdConsole.Instance.Output ("x:" + x);
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| 105 | SdtdConsole.Instance.Output ("y:" + y);
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| 106 | SdtdConsole.Instance.Output ("z:" + z);
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| 107 | SdtdConsole.Instance.Output ("At least one of the given coordinates is not a valid integer");
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| 108 | return;
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| 109 | }
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| 110 |
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| 111 | int.TryParse (_params [(paramType - 1)], out radius);
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| 112 | if (radius < 0) {
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| 113 | SdtdConsole.Instance.Output ("radius is not a valid integer. It must be an integer greater than 0.");
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| 114 | return;
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| 115 | }
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| 116 |
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| 117 | Dictionary<int, EntityClass>.KeyCollection entityTypesCollection = EntityClass.list.Keys;
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| 118 | for (int n = (paramType + 1); n < _params.Count; n++) {
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| 119 | int type = 0;
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| 120 | int.TryParse (_params [n], out type);
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| 121 |
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| 122 | int interationNum = 1;
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| 123 | bool result = false;
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| 124 |
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| 125 | foreach (int i in entityTypesCollection) {
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| 126 | EntityClass eClass = EntityClass.list [i];
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| 127 | if (!eClass.bAllowUserInstantiate) {
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| 128 | continue;
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| 129 | }
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| 130 | if (interationNum == type) {
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| 131 | int realX, realY, realZ;
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| 132 | bool posFound = GameManager.Instance.World.FindRandomSpawnPointNearPosition (new Vector3 ((float)x, (float)y, (float)z), 15, out realX, out realY, out realZ, new Vector3 ((float)radius, (float)radius, (float)radius), true);
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| 133 | if (!posFound) {
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| 134 | posFound = GameManager.Instance.World.FindRandomSpawnPointNearPosition (new Vector3 ((float)x, (float)y, (float)z), 15, out realX, out realY, out realZ, new Vector3 ((float)radius, (float)150, (float)radius), true);
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| 135 | }
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| 136 | if (posFound) {
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| 137 | Entity entity = EntityFactory.CreateEntity (i, new Vector3 ((float)realX, (float)realY, (float)realZ));
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| 138 | GameManager.Instance.World.SpawnEntityInWorld (entity);
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| 139 | result = true;
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| 140 | SdtdConsole.Instance.Output ("Spawned " + eClass.entityClassName + " at " + realX + " " + realY + " " + realZ);
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| 141 | } else {
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| 142 | SdtdConsole.Instance.Output ("No spawn point found near coordinate " + x + " " + y + " " + z);
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| 143 | result = true;
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| 144 | }
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| 145 | break;
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| 146 | }
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| 147 | interationNum++;
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| 148 | }
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| 149 | if (!result) {
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| 150 | SdtdConsole.Instance.Output ("Ignoring the invalid entity [" + type + "]");
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| 151 | }
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| 152 | }
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| 153 | } catch (Exception e) {
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| 154 | Log.Out ("Error in SpawnMultipleEntity: " + e);
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| 155 | }
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| 156 | }
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| 157 | }
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| 158 | }
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