source: binary-improvements/CoppisAdditions/src/Commands/SpawnMultipleEntity.cs@ 295

Last change on this file since 295 was 273, checked in by alloc, 9 years ago

fixes 8_10_13_1

File size: 5.4 KB
RevLine 
[273]1using System;
2using System.Collections.Generic;
3using System.Threading;
4using UnityEngine;
5
6namespace CoppisAdditions.CustomCommands
7{
8 public class SpawnMultipleEntity : ConsoleCmdAbstract
9 {
10 public override string GetDescription ()
11 {
12 return "spawn multiple entities around some coordinate or player";
13 }
14
15 public override string GetHelp ()
16 {
17 return "Spawn multiple entities around some coordinate. Type \"sme\" to see all entity types\n" +
18 "Usage:\n" +
19 " sme <x> <y> <z> <spawn radius> @ [<list of entities>]\n" +
20 "or\n" +
21 " sme <x> <z> <spawn radius> @ [<list of entities>]>\n" +
22 "or\n" +
23 " sme <steam id/player name/entity id> <spawn radius> @ [<list of entities>]\n" +
24 "Example\n" +
25 " sme -1520 860 15 @ 1 1 18 18 21 21 21\n";
26 }
27
28 public override string[] GetCommands ()
29 {
30 return new string[] { "spawnmultipleentity", "sme" };
31 }
32
33 private void PrintEntities ()
34 {
35 SdtdConsole.Instance.Output ("The entities need to be in the list bellow:");
36 Dictionary<int, EntityClass>.KeyCollection entityTypesCollectionPrint = EntityClass.list.Keys;
37 int interationVal = 1;
38 foreach (int i in entityTypesCollectionPrint) {
39 EntityClass eClass = EntityClass.list [i];
40 if (!eClass.bAllowUserInstantiate) {
41 continue;
42 }
43 SdtdConsole.Instance.Output (" " + interationVal + " - " + eClass.entityClassName);
44 ;
45 interationVal++;
46 }
47 }
48
49
50 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
51 {
52 try {
53 if (_params.Count < 2) {
54 SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or more, found " + _params.Count + ".");
55 SdtdConsole.Instance.Output (" ");
56 SdtdConsole.Instance.Output (GetHelp ());
57 PrintEntities ();
58 return;
59 }
60 int paramType = 0;
61 for (int n = 0; n < _params.Count; n++) {
62 if (_params [n] == "@") {
63 if (n == 2 || n == 3 || n == 4) {
64 paramType = n;
65 break;
66 }
67 }
68 }
69 if (paramType == 0) {
70 SdtdConsole.Instance.Output ("Wrong pattern of arguments.");
71 SdtdConsole.Instance.Output (" ");
72 SdtdConsole.Instance.Output (GetHelp ());
73 PrintEntities ();
74 return;
75 }
76
77 int x = int.MinValue;
78 int y = int.MinValue;
79 int z = int.MinValue;
80 int radius = int.MinValue;
81
82 if (paramType == 2) {
83 ClientInfo ci1 = ConsoleHelper.ParseParamIdOrName (_params [0]);
84 if (ci1 == null) {
85 SdtdConsole.Instance.Output ("Playername or entity/steamid id not found.");
86 return;
87 }
88 EntityPlayer ep1 = GameManager.Instance.World.Players.dict [ci1.entityId];
89 Vector3 pos = ep1.GetPosition ();
90 x = (int)pos.x;
91 y = (int)pos.y;
92 z = (int)pos.z;
93 } else if (paramType == 3 || paramType == 4) {
94 int.TryParse (_params [0], out x);
95 if (paramType == 3) {
96 y = 150;
97 int.TryParse (_params [1], out z);
98 } else if (paramType == 4) {
99 int.TryParse (_params [1], out y);
100 int.TryParse (_params [2], out z);
101 }
102 }
103 if (x == int.MinValue || y == int.MinValue || z == int.MinValue) {
104 SdtdConsole.Instance.Output ("x:" + x);
105 SdtdConsole.Instance.Output ("y:" + y);
106 SdtdConsole.Instance.Output ("z:" + z);
107 SdtdConsole.Instance.Output ("At least one of the given coordinates is not a valid integer");
108 return;
109 }
110
111 int.TryParse (_params [(paramType - 1)], out radius);
112 if (radius < 0) {
113 SdtdConsole.Instance.Output ("radius is not a valid integer. It must be an integer greater than 0.");
114 return;
115 }
116
117 Dictionary<int, EntityClass>.KeyCollection entityTypesCollection = EntityClass.list.Keys;
118 for (int n = (paramType + 1); n < _params.Count; n++) {
119 int type = 0;
120 int.TryParse (_params [n], out type);
121
122 int interationNum = 1;
123 bool result = false;
124
125 foreach (int i in entityTypesCollection) {
126 EntityClass eClass = EntityClass.list [i];
127 if (!eClass.bAllowUserInstantiate) {
128 continue;
129 }
130 if (interationNum == type) {
131 int realX, realY, realZ;
132 bool posFound = GameManager.Instance.World.FindRandomSpawnPointNearPosition (new Vector3 ((float)x, (float)y, (float)z), 15, out realX, out realY, out realZ, new Vector3 ((float)radius, (float)radius, (float)radius), true);
133 if (!posFound) {
134 posFound = GameManager.Instance.World.FindRandomSpawnPointNearPosition (new Vector3 ((float)x, (float)y, (float)z), 15, out realX, out realY, out realZ, new Vector3 ((float)radius, (float)150, (float)radius), true);
135 }
136 if (posFound) {
137 Entity entity = EntityFactory.CreateEntity (i, new Vector3 ((float)realX, (float)realY, (float)realZ));
138 GameManager.Instance.World.SpawnEntityInWorld (entity);
139 result = true;
140 SdtdConsole.Instance.Output ("Spawned " + eClass.entityClassName + " at " + realX + " " + realY + " " + realZ);
141 } else {
142 SdtdConsole.Instance.Output ("No spawn point found near coordinate " + x + " " + y + " " + z);
143 result = true;
144 }
145 break;
146 }
147 interationNum++;
148 }
149 if (!result) {
150 SdtdConsole.Instance.Output ("Ignoring the invalid entity [" + type + "]");
151 }
152 }
153 } catch (Exception e) {
154 Log.Out ("Error in SpawnMultipleEntity: " + e);
155 }
156 }
157 }
158}
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