1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Threading;
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4 | using UnityEngine;
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5 |
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6 | namespace CoppisAdditions.CustomCommands
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7 | {
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8 | public class SpawnMultipleEntity : ConsoleCmdAbstract
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9 | {
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10 | public override string GetDescription ()
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11 | {
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12 | return "spawn multiple entities around some coordinate or player";
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13 | }
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14 |
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15 | public override string GetHelp ()
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16 | {
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17 | return "Spawn multiple entities around some coordinate. Type \"sme\" to see all entity types\n" +
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18 | "Usage:\n" +
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19 | " sme <x> <y> <z> <spawn radius> @ [<list of entities>]\n" +
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20 | "or\n" +
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21 | " sme <x> <z> <spawn radius> @ [<list of entities>]>\n" +
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22 | "or\n" +
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23 | " sme <steam id/player name/entity id> <spawn radius> @ [<list of entities>]\n" +
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24 | "Example\n" +
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25 | " sme -1520 860 15 @ 1 1 18 18 21 21 21\n";
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26 | }
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27 |
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28 | public override string[] GetCommands ()
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29 | {
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30 | return new string[] { "spawnmultipleentity", "sme" };
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31 | }
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32 |
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33 | private void PrintEntities ()
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34 | {
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35 | SdtdConsole.Instance.Output ("The entities need to be in the list bellow:");
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36 | Dictionary<int, EntityClass>.KeyCollection entityTypesCollectionPrint = EntityClass.list.Keys;
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37 | int interationVal = 1;
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38 | foreach (int i in entityTypesCollectionPrint) {
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39 | EntityClass eClass = EntityClass.list [i];
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40 | if (!eClass.bAllowUserInstantiate) {
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41 | continue;
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42 | }
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43 | SdtdConsole.Instance.Output (" " + interationVal + " - " + eClass.entityClassName);
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44 | ;
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45 | interationVal++;
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46 | }
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47 | }
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48 |
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49 |
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50 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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51 | {
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52 | try {
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53 | if (_params.Count < 2) {
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54 | SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or more, found " + _params.Count + ".");
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55 | SdtdConsole.Instance.Output (" ");
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56 | SdtdConsole.Instance.Output (GetHelp ());
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57 | PrintEntities ();
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58 | return;
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59 | }
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60 | int paramType = 0;
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61 | for (int n = 0; n < _params.Count; n++) {
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62 | if (_params [n] == "@") {
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63 | if (n == 2 || n == 3 || n == 4) {
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64 | paramType = n;
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65 | break;
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66 | }
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67 | }
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68 | }
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69 | if (paramType == 0) {
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70 | SdtdConsole.Instance.Output ("Wrong pattern of arguments.");
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71 | SdtdConsole.Instance.Output (" ");
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72 | SdtdConsole.Instance.Output (GetHelp ());
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73 | PrintEntities ();
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74 | return;
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75 | }
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76 |
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77 | int x = int.MinValue;
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78 | int y = int.MinValue;
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79 | int z = int.MinValue;
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80 | int radius = int.MinValue;
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81 |
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82 | if (paramType == 2) {
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83 | ClientInfo ci1 = ConsoleHelper.ParseParamIdOrName (_params [0]);
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84 | if (ci1 == null) {
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85 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found.");
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86 | return;
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87 | }
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88 | EntityPlayer ep1 = GameManager.Instance.World.Players.dict [ci1.entityId];
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89 | Vector3 pos = ep1.GetPosition ();
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90 | x = (int)pos.x;
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91 | y = (int)pos.y;
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92 | z = (int)pos.z;
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93 | } else if (paramType == 3 || paramType == 4) {
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94 | int.TryParse (_params [0], out x);
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95 | if (paramType == 3) {
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96 | y = 150;
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97 | int.TryParse (_params [1], out z);
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98 | } else if (paramType == 4) {
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99 | int.TryParse (_params [1], out y);
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100 | int.TryParse (_params [2], out z);
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101 | }
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102 | }
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103 | if (x == int.MinValue || y == int.MinValue || z == int.MinValue) {
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104 | SdtdConsole.Instance.Output ("x:" + x);
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105 | SdtdConsole.Instance.Output ("y:" + y);
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106 | SdtdConsole.Instance.Output ("z:" + z);
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107 | SdtdConsole.Instance.Output ("At least one of the given coordinates is not a valid integer");
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108 | return;
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109 | }
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110 |
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111 | int.TryParse (_params [(paramType - 1)], out radius);
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112 | if (radius < 0) {
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113 | SdtdConsole.Instance.Output ("radius is not a valid integer. It must be an integer greater than 0.");
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114 | return;
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115 | }
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116 |
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117 | Dictionary<int, EntityClass>.KeyCollection entityTypesCollection = EntityClass.list.Keys;
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118 | for (int n = (paramType + 1); n < _params.Count; n++) {
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119 | int type = 0;
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120 | int.TryParse (_params [n], out type);
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121 |
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122 | int interationNum = 1;
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123 | bool result = false;
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124 |
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125 | foreach (int i in entityTypesCollection) {
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126 | EntityClass eClass = EntityClass.list [i];
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127 | if (!eClass.bAllowUserInstantiate) {
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128 | continue;
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129 | }
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130 | if (interationNum == type) {
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131 | int realX, realY, realZ;
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132 | bool posFound = GameManager.Instance.World.FindRandomSpawnPointNearPosition (new Vector3 ((float)x, (float)y, (float)z), 15, out realX, out realY, out realZ, new Vector3 ((float)radius, (float)radius, (float)radius), true);
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133 | if (!posFound) {
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134 | posFound = GameManager.Instance.World.FindRandomSpawnPointNearPosition (new Vector3 ((float)x, (float)y, (float)z), 15, out realX, out realY, out realZ, new Vector3 ((float)radius, (float)150, (float)radius), true);
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135 | }
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136 | if (posFound) {
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137 | Entity entity = EntityFactory.CreateEntity (i, new Vector3 ((float)realX, (float)realY, (float)realZ));
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138 | GameManager.Instance.World.SpawnEntityInWorld (entity);
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139 | result = true;
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140 | SdtdConsole.Instance.Output ("Spawned " + eClass.entityClassName + " at " + realX + " " + realY + " " + realZ);
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141 | } else {
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142 | SdtdConsole.Instance.Output ("No spawn point found near coordinate " + x + " " + y + " " + z);
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143 | result = true;
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144 | }
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145 | break;
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146 | }
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147 | interationNum++;
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148 | }
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149 | if (!result) {
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150 | SdtdConsole.Instance.Output ("Ignoring the invalid entity [" + type + "]");
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151 | }
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152 | }
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153 | } catch (Exception e) {
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154 | Log.Out ("Error in SpawnMultipleEntity: " + e);
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155 | }
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156 | }
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157 | }
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158 | }
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