[273] | 1 | using System;
|
---|
| 2 | using System.Collections.Generic;
|
---|
| 3 | using System.Threading;
|
---|
| 4 | using UnityEngine;
|
---|
| 5 |
|
---|
| 6 | namespace CoppisAdditions.CustomCommands
|
---|
| 7 | {
|
---|
| 8 | public class SpawnScouts : ConsoleCmdAbstract
|
---|
| 9 | {
|
---|
| 10 | public override string GetDescription ()
|
---|
| 11 | {
|
---|
| 12 | return "spawn scouts near a player or coordinate";
|
---|
| 13 | }
|
---|
| 14 |
|
---|
| 15 | public override string GetHelp ()
|
---|
| 16 | {
|
---|
| 17 | return "Spawn scouts near a player." +
|
---|
| 18 | "Usage:\n" +
|
---|
| 19 | " ss <steam id/player name/entity id>\n" +
|
---|
| 20 | "or" +
|
---|
| 21 | " ss <x> <y> <z>\n";
|
---|
| 22 | }
|
---|
| 23 |
|
---|
| 24 | public override string[] GetCommands ()
|
---|
| 25 | {
|
---|
| 26 | return new string[] { "spawnscouts", "ss" };
|
---|
| 27 | }
|
---|
| 28 |
|
---|
| 29 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
|
---|
| 30 | {
|
---|
| 31 | try {
|
---|
| 32 | if (_params.Count != 1 && _params.Count != 3) {
|
---|
| 33 | SdtdConsole.Instance.Output ("Wrong number of arguments, expected 1 or 3, found " + _params.Count + ".");
|
---|
| 34 | SdtdConsole.Instance.Output (" ");
|
---|
| 35 | SdtdConsole.Instance.Output (GetHelp ());
|
---|
| 36 | return;
|
---|
| 37 | }
|
---|
| 38 |
|
---|
| 39 | Vector3 pos = new Vector3 ();
|
---|
| 40 | int x = int.MinValue;
|
---|
| 41 | int y = int.MinValue;
|
---|
| 42 | int z = int.MinValue;
|
---|
| 43 |
|
---|
| 44 | if (_params.Count == 1) {
|
---|
| 45 | ClientInfo ci1 = ConsoleHelper.ParseParamIdOrName (_params [0]);
|
---|
| 46 | if (ci1 == null) {
|
---|
| 47 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found.");
|
---|
| 48 | return;
|
---|
| 49 | }
|
---|
| 50 | EntityPlayer ep1 = GameManager.Instance.World.Players.dict [ci1.entityId];
|
---|
| 51 | pos = ep1.GetPosition ();
|
---|
| 52 | } else if (_params.Count == 3) {
|
---|
| 53 | int.TryParse (_params [0], out x);
|
---|
| 54 | int.TryParse (_params [1], out y);
|
---|
| 55 | int.TryParse (_params [2], out z);
|
---|
| 56 |
|
---|
| 57 | if (x == int.MinValue || y == int.MinValue || z == int.MinValue) {
|
---|
| 58 | SdtdConsole.Instance.Output ("x:" + x);
|
---|
| 59 | SdtdConsole.Instance.Output ("y:" + y);
|
---|
| 60 | SdtdConsole.Instance.Output ("z:" + z);
|
---|
| 61 | SdtdConsole.Instance.Output ("At least one of the given coordinates is not a valid integer");
|
---|
| 62 | return;
|
---|
| 63 | }
|
---|
| 64 |
|
---|
| 65 | pos = new Vector3 ((float)x, (float)y, (float)z);
|
---|
| 66 | }
|
---|
| 67 |
|
---|
| 68 | AIDirectorChunkEventComponent chunkComponent = GameManager.Instance.World.aiDirector.GetComponent<AIDirectorChunkEventComponent> ();
|
---|
| 69 | if (chunkComponent == null) {
|
---|
| 70 | SdtdConsole.Instance.Output ("No AIDirectorChunkEventComponent Component found");
|
---|
| 71 | return;
|
---|
| 72 | }
|
---|
| 73 |
|
---|
| 74 | chunkComponent.SpawnScouts (pos);
|
---|
| 75 | SdtdConsole.Instance.Output ("Scouts spawning at " + pos.x + ", " + pos.y + ", " + pos.z);
|
---|
| 76 |
|
---|
| 77 | } catch (Exception e) {
|
---|
| 78 | Log.Out ("Error in SpawnScouts: " + e);
|
---|
| 79 | }
|
---|
| 80 | }
|
---|
| 81 | }
|
---|
| 82 | }
|
---|