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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Reflection;
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4 |
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5 | namespace CoppisAdditions.CustomCommands
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6 | {
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7 | public class TeleportPlayerHome : ConsoleCmdAbstract
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8 | {
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9 | public override string GetDescription ()
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10 | {
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11 | return "teleport a player to his home (on bedroll)";
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12 | }
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13 |
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14 | public override string GetHelp ()
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15 | {
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16 | return "Usage:\n" +
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17 | " teleportplayerhome <steam id / player name / entity id>";
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18 | }
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19 |
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20 | public override string[] GetCommands ()
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21 | {
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22 | return new string[] { "teleportplayerhome", "teleh" };
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23 | }
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24 |
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25 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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26 | {
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27 | try {
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28 | if (_params.Count != 1) {
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29 | SdtdConsole.Instance.Output ("Usage: teleportplayerhome <entityid|playername|steamid>");
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30 | } else {
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31 | ClientInfo ci1 = ConsoleHelper.ParseParamIdOrName (_params [0]);
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32 | if (ci1 == null) {
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33 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found.");
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34 | return;
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35 | }
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36 | EntityPlayer ep1 = GameManager.Instance.World.Players.dict [ci1.entityId];
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37 | EntityBedrollPositionList bed = ep1.SpawnPoints;
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38 | if (bed.Count != 0) {
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39 | Vector3i pos = bed [0];
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40 | ep1.position.x = pos.x;
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41 | ep1.position.y = pos.y + 1;
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42 | ep1.position.z = pos.z;
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43 |
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44 | NetPackageEntityTeleport pkg = new NetPackageEntityTeleport (ep1);
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45 | ci1.SendPackage (pkg);
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46 | SdtdConsole.Instance.Output ("Player teleported to his home at " + ep1.position.x + " " + ep1.position.y + " " + ep1.position.z);
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47 | } else {
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48 | SdtdConsole.Instance.Output ("The player does not have a defined HOME bed!");
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49 | }
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50 | }
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51 | } catch (Exception e) {
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52 | Log.Out ("Error in TeleportPlayerHome.Run: " + e);
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53 | }
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54 | }
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55 | }
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56 | }
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