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| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Reflection;
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| 4 |
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| 5 | namespace CoppisAdditions.CustomCommands
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| 6 | {
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| 7 | public class TeleportPlayerHome : ConsoleCmdAbstract
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| 8 | {
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| 9 | public override string GetDescription ()
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| 10 | {
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| 11 | return "teleport a player to his home (on bedroll)";
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| 12 | }
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| 13 |
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| 14 | public override string GetHelp ()
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| 15 | {
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| 16 | return "Usage:\n" +
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| 17 | " teleportplayerhome <steam id / player name / entity id>";
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| 18 | }
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| 19 |
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| 20 | public override string[] GetCommands ()
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| 21 | {
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| 22 | return new string[] { "teleportplayerhome", "teleh" };
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| 23 | }
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| 24 |
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| 25 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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| 26 | {
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| 27 | try {
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| 28 | if (_params.Count != 1) {
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| 29 | SdtdConsole.Instance.Output ("Usage: teleportplayerhome <entityid|playername|steamid>");
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| 30 | } else {
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| 31 | ClientInfo ci1 = ConsoleHelper.ParseParamIdOrName (_params [0]);
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| 32 | if (ci1 == null) {
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| 33 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found.");
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| 34 | return;
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| 35 | }
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| 36 | EntityPlayer ep1 = GameManager.Instance.World.Players.dict [ci1.entityId];
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| 37 | EntityBedrollPositionList bed = ep1.SpawnPoints;
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| 38 | if (bed.Count != 0) {
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| 39 | Vector3i pos = bed [0];
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| 40 | ep1.position.x = pos.x;
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| 41 | ep1.position.y = pos.y + 1;
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| 42 | ep1.position.z = pos.z;
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| 43 |
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| 44 | NetPackageEntityTeleport pkg = new NetPackageEntityTeleport (ep1);
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| 45 | ci1.SendPackage (pkg);
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| 46 | SdtdConsole.Instance.Output ("Player teleported to his home at " + ep1.position.x + " " + ep1.position.y + " " + ep1.position.z);
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| 47 | } else {
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| 48 | SdtdConsole.Instance.Output ("The player does not have a defined HOME bed!");
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| 49 | }
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| 50 | }
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| 51 | } catch (Exception e) {
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| 52 | Log.Out ("Error in TeleportPlayerHome.Run: " + e);
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| 53 | }
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| 54 | }
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| 55 | }
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| 56 | }
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