Last change
on this file since 336 was 331, checked in by alloc, 6 years ago |
Major allocation and execution time improvements on the map rendering code
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File size:
908 bytes
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1 | using AllocsFixes.NetConnections.Servers.Web;
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2 | using AllocsFixes.NetConnections.Servers.Web.Handlers;
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3 |
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4 | namespace AllocsFixes {
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5 | public class API : IModApi {
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6 | public void InitMod () {
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7 | ModEvents.GameAwake.RegisterHandler (GameAwake);
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8 | ModEvents.GameStartDone.RegisterHandler (GameStartDone);
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9 | ModEvents.GameShutdown.RegisterHandler (GameShutdown);
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10 | ModEvents.CalcChunkColorsDone.RegisterHandler (CalcChunkColorsDone);
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11 | }
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12 |
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13 | private void GameAwake () {
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14 | // ReSharper disable once ObjectCreationAsStatement
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15 | new Web ();
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16 | LogBuffer.Init ();
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17 | }
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18 |
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19 | private void GameStartDone () {
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20 | if (ItemIconHandler.Instance != null) {
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21 | ItemIconHandler.Instance.LoadIcons ();
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22 | }
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23 | }
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24 |
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25 | private void GameShutdown () {
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26 | AllocsFixes.MapRendering.MapRendering.Shutdown ();
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27 | }
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28 |
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29 | private void CalcChunkColorsDone (Chunk _chunk) {
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30 | AllocsFixes.MapRendering.MapRendering.RenderSingleChunk (_chunk);
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31 | }
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32 | }
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33 | }
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