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            Last change
 on this file since 335 was             331, checked in by alloc, 7 years ago           | 
        
        
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Major allocation and execution time improvements on the map rendering code 
 
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            File size:
            908 bytes
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| 1 | using AllocsFixes.NetConnections.Servers.Web;
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| 2 | using AllocsFixes.NetConnections.Servers.Web.Handlers;
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| 3 | 
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| 4 | namespace AllocsFixes {
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| 5 |         public class API : IModApi {
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| 6 |                 public void InitMod () {
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| 7 |                         ModEvents.GameAwake.RegisterHandler (GameAwake);
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| 8 |                         ModEvents.GameStartDone.RegisterHandler (GameStartDone);
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| 9 |                         ModEvents.GameShutdown.RegisterHandler (GameShutdown);
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| 10 |                         ModEvents.CalcChunkColorsDone.RegisterHandler (CalcChunkColorsDone);
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| 11 |                 }
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| 12 | 
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| 13 |                 private void GameAwake () {
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| 14 |                         // ReSharper disable once ObjectCreationAsStatement
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| 15 |                         new Web ();
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| 16 |                         LogBuffer.Init ();
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| 17 |                 }
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| 18 | 
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| 19 |                 private void GameStartDone () {
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| 20 |                         if (ItemIconHandler.Instance != null) {
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| 21 |                                 ItemIconHandler.Instance.LoadIcons ();
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| 22 |                         }
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| 23 |                 }
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| 24 | 
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| 25 |                 private void GameShutdown () {
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| 26 |                         AllocsFixes.MapRendering.MapRendering.Shutdown ();
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| 27 |                 }
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| 28 | 
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| 29 |                 private void CalcChunkColorsDone (Chunk _chunk) {
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| 30 |                         AllocsFixes.MapRendering.MapRendering.RenderSingleChunk (_chunk);
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| 31 |                 }
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| 32 |         }
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| 33 | }
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