1 | using System;
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2 | using JetBrains.Annotations;
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3 | using Utf8Json;
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4 | using Webserver;
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5 | using Webserver.WebAPI;
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6 |
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7 | namespace AllocsFixes.WebAPIs {
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8 | [UsedImplicitly]
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9 | public class GetServerInfo : AbsWebAPI {
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10 | private static readonly byte[] jsonKeyType = JsonWriter.GetEncodedPropertyNameWithBeginObject ("type");
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11 | private static readonly byte[] jsonKeyValue = JsonWriter.GetEncodedPropertyNameWithPrefixValueSeparator ("value");
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12 |
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13 | public override void HandleRequest (RequestContext _context) {
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14 | GameServerInfo gsi = ConnectionManager.Instance.LocalServerInfo;
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15 |
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16 | JsonWriter writer = new JsonWriter ();
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17 | writer.WriteBeginObject ();
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18 |
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19 | bool first = true;
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20 |
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21 | foreach (string stringGamePref in Enum.GetNames (typeof (GameInfoString))) {
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22 | string value = gsi.GetValue ((GameInfoString) Enum.Parse (typeof (GameInfoString), stringGamePref));
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23 |
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24 | if (!first) {
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25 | writer.WriteValueSeparator ();
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26 | }
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27 |
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28 | first = false;
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29 |
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30 | writer.WritePropertyName (stringGamePref);
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31 | writer.WriteRaw (jsonKeyType);
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32 | writer.WriteString ("string");
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33 |
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34 | writer.WriteRaw (jsonKeyValue);
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35 | writer.WriteString (value);
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36 |
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37 | writer.WriteEndObject ();
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38 | }
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39 |
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40 | foreach (string intGamePref in Enum.GetNames (typeof (GameInfoInt))) {
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41 | int value = gsi.GetValue ((GameInfoInt) Enum.Parse (typeof (GameInfoInt), intGamePref));
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42 |
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43 | if (!first) {
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44 | writer.WriteValueSeparator ();
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45 | }
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46 |
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47 | first = false;
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48 |
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49 | writer.WritePropertyName (intGamePref);
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50 | writer.WriteRaw (jsonKeyType);
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51 | writer.WriteString ("int");
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52 |
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53 | writer.WriteRaw (jsonKeyValue);
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54 | writer.WriteInt32 (value);
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55 |
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56 | writer.WriteEndObject ();
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57 | }
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58 |
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59 | foreach (string boolGamePref in Enum.GetNames (typeof (GameInfoBool))) {
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60 | bool value = gsi.GetValue ((GameInfoBool) Enum.Parse (typeof (GameInfoBool), boolGamePref));
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61 |
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62 | if (!first) {
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63 | writer.WriteValueSeparator ();
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64 | }
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65 |
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66 | first = false;
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67 |
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68 | writer.WritePropertyName (boolGamePref);
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69 | writer.WriteRaw (jsonKeyType);
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70 | writer.WriteString ("bool");
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71 |
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72 | writer.WriteRaw (jsonKeyValue);
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73 | writer.WriteBoolean (value);
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74 |
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75 | writer.WriteEndObject ();
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76 | }
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77 |
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78 | writer.WriteEndObject ();
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79 |
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80 | WebUtils.WriteJsonData (_context.Response, ref writer);
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81 | }
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82 | }
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83 | }
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