1 | using System.Net;
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2 | using AllocsFixes.JSON;
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3 | using AllocsFixes.PersistentData;
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4 |
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5 | namespace AllocsFixes.NetConnections.Servers.Web.API {
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6 | public class GetPlayerInventories : WebAPI {
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7 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user,
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8 | int permissionLevel) {
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9 | JSONArray AllInventoriesResult = new JSONArray ();
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10 |
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11 | foreach (string sid in PersistentContainer.Instance.Players.SteamIDs) {
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12 | Player p = PersistentContainer.Instance.Players [sid, false];
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13 |
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14 | if (p == null) {
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15 | continue;
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16 | }
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17 |
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18 | if (p.IsOnline) {
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19 | PersistentData.Inventory inv = p.Inventory;
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20 |
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21 | JSONObject result = new JSONObject ();
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22 | JSONArray bag = new JSONArray ();
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23 | JSONArray belt = new JSONArray ();
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24 | JSONObject equipment = new JSONObject ();
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25 | result.Add ("steamid", new JSONString (sid));
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26 | result.Add ("entityid", new JSONNumber (p.EntityID));
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27 | result.Add ("playername", new JSONString (p.Name));
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28 | result.Add ("bag", bag);
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29 | result.Add ("belt", belt);
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30 | result.Add ("equipment", equipment);
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31 |
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32 | GetPlayerInventory.DoInventory (belt, inv.belt);
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33 | GetPlayerInventory.DoInventory (bag, inv.bag);
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34 |
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35 | GetPlayerInventory.AddEquipment (equipment, "head", inv.equipment, EquipmentSlots.Headgear);
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36 | GetPlayerInventory.AddEquipment (equipment, "eyes", inv.equipment, EquipmentSlots.Eyewear);
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37 | GetPlayerInventory.AddEquipment (equipment, "face", inv.equipment, EquipmentSlots.Face);
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38 |
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39 | GetPlayerInventory.AddEquipment (equipment, "armor", inv.equipment, EquipmentSlots.ChestArmor);
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40 | GetPlayerInventory.AddEquipment (equipment, "jacket", inv.equipment, EquipmentSlots.Jacket);
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41 | GetPlayerInventory.AddEquipment (equipment, "shirt", inv.equipment, EquipmentSlots.Shirt);
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42 |
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43 | GetPlayerInventory.AddEquipment (equipment, "legarmor", inv.equipment, EquipmentSlots.LegArmor);
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44 | GetPlayerInventory.AddEquipment (equipment, "pants", inv.equipment, EquipmentSlots.Legs);
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45 | GetPlayerInventory.AddEquipment (equipment, "boots", inv.equipment, EquipmentSlots.Feet);
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46 |
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47 | GetPlayerInventory.AddEquipment (equipment, "gloves", inv.equipment, EquipmentSlots.Hands);
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48 |
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49 | AllInventoriesResult.Add (result);
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50 | }
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51 | }
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52 |
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53 | WriteJSON (resp, AllInventoriesResult);
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54 | }
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55 | }
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56 | }
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