1 | using System.Net; |
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2 | using AllocsFixes.JSON; |
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3 | using AllocsFixes.PersistentData; |
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4 | |
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5 | namespace AllocsFixes.NetConnections.Servers.Web.API { |
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6 | public class GetPlayerInventories : WebAPI { |
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7 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, |
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8 | int permissionLevel) { |
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9 | JSONArray AllInventoriesResult = new JSONArray (); |
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10 | |
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11 | foreach (string sid in PersistentContainer.Instance.Players.SteamIDs) { |
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12 | Player p = PersistentContainer.Instance.Players [sid, false]; |
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13 | |
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14 | if (p == null) { |
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15 | continue; |
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16 | } |
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17 | |
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18 | if (p.IsOnline) { |
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19 | PersistentData.Inventory inv = p.Inventory; |
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20 | |
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21 | JSONObject result = new JSONObject (); |
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22 | JSONArray bag = new JSONArray (); |
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23 | JSONArray belt = new JSONArray (); |
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24 | JSONObject equipment = new JSONObject (); |
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25 | result.Add ("steamid", new JSONString (sid)); |
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26 | result.Add ("entityid", new JSONNumber (p.EntityID)); |
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27 | result.Add ("playername", new JSONString (p.Name)); |
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28 | result.Add ("bag", bag); |
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29 | result.Add ("belt", belt); |
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30 | result.Add ("equipment", equipment); |
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31 | |
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32 | GetPlayerInventory.DoInventory (belt, inv.belt); |
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33 | GetPlayerInventory.DoInventory (bag, inv.bag); |
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34 | |
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35 | GetPlayerInventory.AddEquipment (equipment, "head", inv.equipment, EquipmentSlots.Headgear); |
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36 | GetPlayerInventory.AddEquipment (equipment, "eyes", inv.equipment, EquipmentSlots.Eyewear); |
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37 | GetPlayerInventory.AddEquipment (equipment, "face", inv.equipment, EquipmentSlots.Face); |
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38 | |
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39 | GetPlayerInventory.AddEquipment (equipment, "armor", inv.equipment, EquipmentSlots.ChestArmor); |
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40 | GetPlayerInventory.AddEquipment (equipment, "jacket", inv.equipment, EquipmentSlots.Jacket); |
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41 | GetPlayerInventory.AddEquipment (equipment, "shirt", inv.equipment, EquipmentSlots.Shirt); |
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42 | |
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43 | GetPlayerInventory.AddEquipment (equipment, "legarmor", inv.equipment, EquipmentSlots.LegArmor); |
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44 | GetPlayerInventory.AddEquipment (equipment, "pants", inv.equipment, EquipmentSlots.Legs); |
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45 | GetPlayerInventory.AddEquipment (equipment, "boots", inv.equipment, EquipmentSlots.Feet); |
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46 | |
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47 | GetPlayerInventory.AddEquipment (equipment, "gloves", inv.equipment, EquipmentSlots.Hands); |
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48 | |
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49 | AllInventoriesResult.Add (result); |
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50 | } |
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51 | } |
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52 | |
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53 | WriteJSON (resp, AllInventoriesResult); |
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54 | } |
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55 | } |
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56 | } |
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