[253] | 1 | using AllocsFixes.JSON;
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| 2 | using AllocsFixes.PersistentData;
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| 3 | using System;
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| 4 | using System.Collections.Generic;
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| 5 | using System.Net;
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| 6 |
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| 7 | namespace AllocsFixes.NetConnections.Servers.Web.API
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| 8 | {
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| 9 | public class GetPlayerInventory : WebAPI {
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| 10 |
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| 11 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel) {
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| 12 | if (req.QueryString ["steamid"] == null) {
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| 13 | resp.StatusCode = (int)HttpStatusCode.InternalServerError;
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| 14 | Web.SetResponseTextContent (resp, "No SteamID given");
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| 15 | return;
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| 16 | }
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| 17 |
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| 18 | Player p = PersistentContainer.Instance.Players [req.QueryString ["steamid"], false];
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| 19 | if (p == null) {
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| 20 | resp.StatusCode = (int)HttpStatusCode.InternalServerError;
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| 21 | Web.SetResponseTextContent (resp, "Invalid or unknown SteamID given");
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| 22 | return;
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| 23 | }
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| 24 |
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| 25 | PersistentData.Inventory inv = p.Inventory;
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| 26 |
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| 27 |
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| 28 | JSONObject result = new JSONObject ();
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| 29 |
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| 30 | JSONArray bag = new JSONArray ();
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| 31 | JSONArray belt = new JSONArray ();
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| 32 | JSONObject equipment = new JSONObject ();
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| 33 | result.Add ("playername", new JSONString (p.Name));
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| 34 | result.Add ("bag", bag);
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| 35 | result.Add ("belt", belt);
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| 36 | result.Add ("equipment", equipment);
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| 37 |
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| 38 | DoInventory (belt, inv.belt);
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| 39 | DoInventory (bag, inv.bag);
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| 40 |
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| 41 | AddEquipment (equipment, "head", inv.equipment, EquipmentSlots.Headgear);
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| 42 | AddEquipment (equipment, "eyes", inv.equipment, EquipmentSlots.Eyewear);
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| 43 | AddEquipment (equipment, "face", inv.equipment, EquipmentSlots.Face);
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| 44 |
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| 45 | AddEquipment (equipment, "armor", inv.equipment, EquipmentSlots.ChestArmor);
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| 46 | AddEquipment (equipment, "jacket", inv.equipment, EquipmentSlots.Jacket);
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| 47 | AddEquipment (equipment, "shirt", inv.equipment, EquipmentSlots.Shirt);
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| 48 |
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| 49 | AddEquipment (equipment, "legarmor", inv.equipment, EquipmentSlots.LegArmor);
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| 50 | AddEquipment (equipment, "pants", inv.equipment, EquipmentSlots.Legs);
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| 51 | AddEquipment (equipment, "boots", inv.equipment, EquipmentSlots.Feet);
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| 52 |
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| 53 | AddEquipment (equipment, "gloves", inv.equipment, EquipmentSlots.Hands);
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| 54 |
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| 55 | WriteJSON (resp, result);
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| 56 | }
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| 57 |
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| 58 | private void DoInventory (JSONArray _jsonRes, List<InvItem> _inv) {
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| 59 | for (int i = 0; i < _inv.Count; i++) {
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| 60 | _jsonRes.Add (GetJsonForItem (_inv [i]));
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| 61 | }
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| 62 | }
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| 63 |
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| 64 | private void AddEquipment (JSONObject _eq, string _slotname, InvItem[] _items, EquipmentSlots _slot) {
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| 65 | int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
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| 66 |
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| 67 | for (int i = 0; i < slotindices.Length; i++) {
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| 68 | if (_items != null && _items [slotindices [i]] != null) {
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| 69 | InvItem item = _items [slotindices [i]];
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| 70 | _eq.Add (_slotname, GetJsonForItem (item));
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| 71 | return;
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| 72 | }
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| 73 | }
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| 74 |
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| 75 | _eq.Add (_slotname, new JSONNull ());
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| 76 | }
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| 77 |
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| 78 | private JSONNode GetJsonForItem (InvItem _item) {
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| 79 | if (_item != null) {
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| 80 | JSONObject jsonItem = new JSONObject ();
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| 81 | jsonItem.Add ("count", new JSONNumber (_item.count));
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| 82 | jsonItem.Add ("name", new JSONString (_item.itemName));
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| 83 | jsonItem.Add ("icon", new JSONString (_item.icon));
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| 84 | jsonItem.Add ("iconcolor", new JSONString (_item.iconcolor));
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| 85 | jsonItem.Add ("quality", new JSONNumber (_item.quality));
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| 86 | if (_item.quality >= 0) {
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| 87 | jsonItem.Add ("qualitycolor", new JSONString (QualityInfo.GetQualityColorHex (_item.quality)));
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| 88 | }
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| 89 | return jsonItem;
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| 90 | } else {
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| 91 | return new JSONNull ();
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| 92 | }
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| 93 | }
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| 94 |
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| 95 | }
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| 96 | }
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| 97 |
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