1 | using AllocsFixes.JSON;
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2 | using AllocsFixes.PersistentData;
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3 | using System;
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4 | using System.Collections.Generic;
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5 | using System.Net;
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6 |
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7 | namespace AllocsFixes.NetConnections.Servers.Web.API
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8 | {
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9 | public class GetPlayerInventory : WebAPI {
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10 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel) {
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11 | if (req.QueryString ["steamid"] == null) {
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12 | resp.StatusCode = (int)HttpStatusCode.InternalServerError;
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13 | Web.SetResponseTextContent (resp, "No SteamID given");
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14 | return;
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15 | }
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16 |
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17 | Player p = PersistentContainer.Instance.Players [req.QueryString ["steamid"], false];
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18 | if (p == null) {
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19 | resp.StatusCode = (int)HttpStatusCode.InternalServerError;
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20 | Web.SetResponseTextContent (resp, "Invalid or unknown SteamID given");
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21 | return;
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22 | }
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23 |
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24 | PersistentData.Inventory inv = p.Inventory;
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25 |
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26 |
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27 | JSONObject result = new JSONObject ();
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28 |
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29 | JSONArray bag = new JSONArray ();
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30 | JSONArray belt = new JSONArray ();
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31 | JSONObject equipment = new JSONObject ();
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32 | result.Add ("playername", new JSONString (p.Name));
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33 | result.Add ("bag", bag);
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34 | result.Add ("belt", belt);
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35 | result.Add ("equipment", equipment);
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36 |
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37 | DoInventory (belt, inv.belt);
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38 | DoInventory (bag, inv.bag);
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39 |
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40 | AddEquipment (equipment, "head", inv.equipment, XMLData.Item.EnumEquipmentSlot.Head, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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41 | AddEquipment (equipment, "eyes", inv.equipment, XMLData.Item.EnumEquipmentSlot.Eyes, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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42 | AddEquipment (equipment, "face", inv.equipment, XMLData.Item.EnumEquipmentSlot.Face, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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43 |
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44 | AddEquipment (equipment, "armor", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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45 | AddEquipment (equipment, "jacket", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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46 | AddEquipment (equipment, "shirt", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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47 |
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48 | AddEquipment (equipment, "legarmor", inv.equipment, XMLData.Item.EnumEquipmentSlot.Legs, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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49 | AddEquipment (equipment, "pants", inv.equipment, XMLData.Item.EnumEquipmentSlot.Legs, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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50 | AddEquipment (equipment, "boots", inv.equipment, XMLData.Item.EnumEquipmentSlot.Feet, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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51 |
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52 | AddEquipment (equipment, "gloves", inv.equipment, XMLData.Item.EnumEquipmentSlot.Hands, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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53 | AddEquipment (equipment, "backpack", inv.equipment, XMLData.Item.EnumEquipmentSlot.Back, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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54 |
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55 | WriteJSON (resp, result);
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56 | }
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57 |
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58 | private void DoInventory (JSONArray _jsonRes, List<InvItem> _inv) {
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59 | for (int i = 0; i < _inv.Count; i++) {
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60 | _jsonRes.Add (GetJsonForItem (_inv [i]));
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61 | }
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62 | }
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63 |
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64 | private void AddEquipment (JSONObject _eq, string _slotname, InvItem[] _items, XMLData.Item.EnumEquipmentSlot _slot, NGuiInvGridEquipment.EnumClothingLayer _layer) {
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65 | int index = (int)_slot + (int)_layer * (int)XMLData.Item.EnumEquipmentSlot.Count;
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66 | if (_items != null) {
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67 | _eq.Add (_slotname, GetJsonForItem (_items [index]));
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68 | } else {
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69 | _eq.Add (_slotname, new JSONNull ());
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70 | }
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71 | }
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72 |
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73 | private JSONNode GetJsonForItem (InvItem _item) {
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74 | if (_item != null) {
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75 | JSONObject jsonItem = new JSONObject ();
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76 | jsonItem.Add ("count", new JSONNumber (_item.count));
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77 | jsonItem.Add ("name", new JSONString (_item.itemName));
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78 | jsonItem.Add ("quality", new JSONNumber (_item.quality));
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79 | if (_item.quality >= 0) {
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80 | jsonItem.Add ("qualitycolor", new JSONString (QualityInfo.GetQualityColorHex (_item.quality)));
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81 | }
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82 | return jsonItem;
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83 | } else {
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84 | return new JSONNull ();
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85 | }
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86 | }
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87 |
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88 | }
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89 | }
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90 |
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