| 1 | using System.Collections.Generic;
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| 2 | using System.Net;
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| 3 | using AllocsFixes.JSON;
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| 4 | using AllocsFixes.PersistentData;
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| 5 |
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| 6 | namespace AllocsFixes.NetConnections.Servers.Web.API {
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| 7 | public class GetPlayerInventory : WebAPI {
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| 8 | public override void HandleRequest (HttpListenerRequest _req, HttpListenerResponse _resp, WebConnection _user,
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| 9 | int _permissionLevel) {
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| 10 | if (_req.QueryString ["steamid"] == null) {
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| 11 | _resp.StatusCode = (int) HttpStatusCode.BadRequest;
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| 12 | Web.SetResponseTextContent (_resp, "No SteamID given");
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| 13 | return;
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| 14 | }
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| 15 |
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| 16 | string steamId = _req.QueryString ["steamid"];
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| 17 |
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| 18 | Player p = PersistentContainer.Instance.Players [steamId, false];
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| 19 | if (p == null) {
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| 20 | _resp.StatusCode = (int) HttpStatusCode.NotFound;
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| 21 | Web.SetResponseTextContent (_resp, "Invalid or unknown SteamID given");
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| 22 | return;
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| 23 | }
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| 24 |
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| 25 | bool showIconColor, showIconName;
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| 26 | GetInventoryArguments (_req, out showIconColor, out showIconName);
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| 27 |
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| 28 | JSONObject result = DoPlayer (steamId, p, showIconColor, showIconName);
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| 29 |
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| 30 | WriteJSON (_resp, result);
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| 31 | }
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| 32 |
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| 33 | internal static void GetInventoryArguments (HttpListenerRequest _req, out bool _showIconColor, out bool _showIconName) {
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| 34 | if (_req.QueryString ["showiconcolor"] == null || !bool.TryParse (_req.QueryString ["showiconcolor"], out _showIconColor)) {
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| 35 | _showIconColor = true;
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| 36 | }
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| 37 |
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| 38 | if (_req.QueryString ["showiconname"] == null || !bool.TryParse (_req.QueryString ["showiconname"], out _showIconName)) {
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| 39 | _showIconName = true;
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| 40 | }
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| 41 | }
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| 42 |
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| 43 | internal static JSONObject DoPlayer (string _steamId, Player _player, bool _showIconColor, bool _showIconName) {
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| 44 | PersistentData.Inventory inv = _player.Inventory;
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| 45 |
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| 46 | JSONObject result = new JSONObject ();
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| 47 |
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| 48 | JSONArray bag = new JSONArray ();
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| 49 | JSONArray belt = new JSONArray ();
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| 50 | JSONObject equipment = new JSONObject ();
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| 51 | result.Add ("steamid", new JSONString (_steamId));
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| 52 | result.Add ("entityid", new JSONNumber (_player.EntityID));
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| 53 | result.Add ("playername", new JSONString (_player.Name));
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| 54 | result.Add ("bag", bag);
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| 55 | result.Add ("belt", belt);
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| 56 | result.Add ("equipment", equipment);
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| 57 |
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| 58 | DoInventory (belt, inv.belt, _showIconColor, _showIconName);
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| 59 | DoInventory (bag, inv.bag, _showIconColor, _showIconName);
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| 60 |
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| 61 | AddEquipment (equipment, "head", inv.equipment, EquipmentSlots.Headgear, _showIconColor, _showIconName);
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| 62 | AddEquipment (equipment, "eyes", inv.equipment, EquipmentSlots.Eyewear, _showIconColor, _showIconName);
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| 63 | AddEquipment (equipment, "face", inv.equipment, EquipmentSlots.Face, _showIconColor, _showIconName);
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| 64 |
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| 65 | AddEquipment (equipment, "armor", inv.equipment, EquipmentSlots.ChestArmor, _showIconColor, _showIconName);
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| 66 | AddEquipment (equipment, "jacket", inv.equipment, EquipmentSlots.Jacket, _showIconColor, _showIconName);
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| 67 | AddEquipment (equipment, "shirt", inv.equipment, EquipmentSlots.Shirt, _showIconColor, _showIconName);
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| 68 |
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| 69 | AddEquipment (equipment, "legarmor", inv.equipment, EquipmentSlots.LegArmor, _showIconColor, _showIconName);
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| 70 | AddEquipment (equipment, "pants", inv.equipment, EquipmentSlots.Legs, _showIconColor, _showIconName);
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| 71 | AddEquipment (equipment, "boots", inv.equipment, EquipmentSlots.Feet, _showIconColor, _showIconName);
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| 72 |
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| 73 | AddEquipment (equipment, "gloves", inv.equipment, EquipmentSlots.Hands, _showIconColor, _showIconName);
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| 74 |
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| 75 | return result;
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| 76 | }
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| 77 |
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| 78 | private static void DoInventory (JSONArray _jsonRes, List<InvItem> _inv, bool _showIconColor, bool _showIconName) {
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| 79 | for (int i = 0; i < _inv.Count; i++) {
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| 80 | _jsonRes.Add (GetJsonForItem (_inv [i], _showIconColor, _showIconName));
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| 81 | }
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| 82 | }
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| 83 |
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| 84 | private static void AddEquipment (JSONObject _eq, string _slotname, InvItem[] _items, EquipmentSlots _slot, bool _showIconColor, bool _showIconName) {
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| 85 | int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
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| 86 |
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| 87 | for (int i = 0; i < slotindices.Length; i++) {
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| 88 | if (_items != null && _items [slotindices [i]] != null) {
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| 89 | InvItem item = _items [slotindices [i]];
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| 90 | _eq.Add (_slotname, GetJsonForItem (item, _showIconColor, _showIconName));
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| 91 | return;
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| 92 | }
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| 93 | }
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| 94 |
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| 95 | _eq.Add (_slotname, new JSONNull ());
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| 96 | }
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| 97 |
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| 98 | private static JSONNode GetJsonForItem (InvItem _item, bool _showIconColor, bool _showIconName) {
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| 99 | if (_item == null) {
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| 100 | return new JSONNull ();
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| 101 | }
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| 102 |
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| 103 | JSONObject jsonItem = new JSONObject ();
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| 104 | jsonItem.Add ("count", new JSONNumber (_item.count));
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| 105 | jsonItem.Add ("name", new JSONString (_item.itemName));
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| 106 |
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| 107 | if (_showIconName) {
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| 108 | jsonItem.Add ("icon", new JSONString (_item.icon));
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| 109 | }
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| 110 |
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| 111 | if (_showIconColor) {
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| 112 | jsonItem.Add ("iconcolor", new JSONString (_item.iconcolor));
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| 113 | }
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| 114 |
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| 115 | jsonItem.Add ("quality", new JSONNumber (_item.quality));
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| 116 | if (_item.quality >= 0) {
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| 117 | jsonItem.Add ("qualitycolor", new JSONString (QualityInfo.GetQualityColorHex (_item.quality)));
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| 118 | }
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| 119 |
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| 120 | return jsonItem;
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| 121 |
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| 122 | }
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| 123 | }
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| 124 | }
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