1 | using AllocsFixes.JSON;
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2 | using AllocsFixes.PersistentData;
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3 | using System;
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4 | using System.Collections.Generic;
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5 | using System.Net;
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6 |
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7 | namespace AllocsFixes.NetConnections.Servers.Web.API
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8 | {
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9 | public class GetPlayerInventory : WebAPI {
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10 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel) {
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11 | if (req.QueryString ["steamid"] == null) {
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12 | resp.StatusCode = (int)HttpStatusCode.InternalServerError;
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13 | Web.SetResponseTextContent (resp, "No SteamID given");
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14 | return;
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15 | }
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16 |
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17 | Player p = PersistentContainer.Instance.Players [req.QueryString ["steamid"], false];
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18 | if (p == null) {
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19 | resp.StatusCode = (int)HttpStatusCode.InternalServerError;
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20 | Web.SetResponseTextContent (resp, "Invalid or unknown SteamID given");
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21 | return;
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22 | }
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23 |
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24 | PersistentData.Inventory inv = p.Inventory;
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25 |
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26 |
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27 | JSONObject result = new JSONObject ();
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28 |
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29 | JSONArray bag = new JSONArray ();
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30 | JSONArray belt = new JSONArray ();
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31 | JSONObject equipment = new JSONObject ();
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32 | result.Add ("playername", new JSONString (p.Name));
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33 | result.Add ("bag", bag);
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34 | result.Add ("belt", belt);
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35 | result.Add ("equipment", equipment);
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36 |
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37 | for (int i = 0; i < inv.belt.Count; i++) {
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38 | JSONObject item = new JSONObject ();
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39 | if (inv.belt [i] != null) {
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40 | item.Add ("count", new JSONNumber (inv.belt [i].count));
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41 | item.Add ("name", new JSONString (inv.belt [i].itemName));
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42 | } else {
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43 | item.Add ("count", new JSONNumber (0));
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44 | item.Add ("name", new JSONString (string.Empty));
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45 | }
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46 | belt.Add (item);
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47 | }
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48 | for (int i = 0; i < inv.bag.Count; i++) {
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49 | JSONObject item = new JSONObject ();
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50 | if (inv.bag [i] != null) {
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51 | item.Add ("count", new JSONNumber (inv.bag [i].count));
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52 | item.Add ("name", new JSONString (inv.bag [i].itemName));
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53 | } else {
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54 | item.Add ("count", new JSONNumber (0));
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55 | item.Add ("name", new JSONString (string.Empty));
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56 | }
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57 | bag.Add (item);
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58 | }
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59 |
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60 | AddEquipment (equipment, "head", inv.equipment, XMLData.Item.EnumEquipmentSlot.Head, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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61 | AddEquipment (equipment, "eyes", inv.equipment, XMLData.Item.EnumEquipmentSlot.Eyes, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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62 | AddEquipment (equipment, "face", inv.equipment, XMLData.Item.EnumEquipmentSlot.Face, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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63 |
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64 | AddEquipment (equipment, "armor", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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65 | AddEquipment (equipment, "jacket", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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66 | AddEquipment (equipment, "shirt", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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67 |
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68 | AddEquipment (equipment, "legarmor", inv.equipment, XMLData.Item.EnumEquipmentSlot.Legs, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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69 | AddEquipment (equipment, "pants", inv.equipment, XMLData.Item.EnumEquipmentSlot.Legs, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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70 | AddEquipment (equipment, "boots", inv.equipment, XMLData.Item.EnumEquipmentSlot.Feet, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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71 |
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72 | AddEquipment (equipment, "gloves", inv.equipment, XMLData.Item.EnumEquipmentSlot.Hands, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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73 | AddEquipment (equipment, "backpack", inv.equipment, XMLData.Item.EnumEquipmentSlot.Back, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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74 |
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75 | WriteJSON (resp, result);
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76 | }
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77 |
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78 | private void AddEquipment (JSONObject _eq, string _slotname, InvItem[] _items, XMLData.Item.EnumEquipmentSlot _slot, NGuiInvGridEquipment.EnumClothingLayer _layer) {
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79 | int index = (int)_slot + (int)_layer * (int)XMLData.Item.EnumEquipmentSlot.Count;
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80 | if (_items != null && _items [index] != null) {
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81 | _eq.Add (_slotname, new JSONString (_items [index].itemName));
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82 | } else {
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83 | _eq.Add (_slotname, new JSONBoolean (false));
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84 | }
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85 | }
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86 |
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87 | }
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88 | }
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89 |
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