1 | using System.Net;
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2 | using AllocsFixes.JSON;
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3 | using AllocsFixes.PersistentData;
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4 |
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5 | namespace AllocsFixes.NetConnections.Servers.Web.API {
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6 | public class GetPlayersLocation : WebAPI {
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7 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user,
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8 | int permissionLevel) {
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9 | AdminTools admTools = GameManager.Instance.adminTools;
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10 | user = user ?? new WebConnection ("", "", 0L);
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11 |
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12 | bool listOffline = false;
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13 | if (req.QueryString ["offline"] != null) {
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14 | bool.TryParse (req.QueryString ["offline"], out listOffline);
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15 | }
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16 |
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17 | bool bViewAll = WebConnection.CanViewAllPlayers (permissionLevel);
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18 |
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19 | JSONArray playersJsResult = new JSONArray ();
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20 |
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21 | Players playersList = PersistentContainer.Instance.Players;
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22 |
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23 | foreach (string sid in playersList.SteamIDs) {
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24 | if (admTools != null) {
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25 | if (admTools.IsBanned (sid)) {
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26 | continue;
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27 | }
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28 | }
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29 |
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30 | Player p = playersList [sid, false];
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31 |
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32 | if (listOffline || p.IsOnline) {
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33 | ulong player_steam_ID;
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34 | if (!ulong.TryParse (sid, out player_steam_ID)) {
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35 | player_steam_ID = 0L;
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36 | }
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37 |
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38 | if (player_steam_ID == user.SteamID || bViewAll) {
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39 | JSONObject pos = new JSONObject ();
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40 | pos.Add ("x", new JSONNumber (p.LastPosition.x));
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41 | pos.Add ("y", new JSONNumber (p.LastPosition.y));
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42 | pos.Add ("z", new JSONNumber (p.LastPosition.z));
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43 |
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44 | JSONObject pJson = new JSONObject ();
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45 | pJson.Add ("steamid", new JSONString (sid));
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46 |
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47 | // pJson.Add("entityid", new JSONNumber (p.EntityID));
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48 | // pJson.Add("ip", new JSONString (p.IP));
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49 | pJson.Add ("name", new JSONString (p.Name));
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50 | pJson.Add ("online", new JSONBoolean (p.IsOnline));
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51 | pJson.Add ("position", pos);
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52 |
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53 | // pJson.Add ("totalplaytime", new JSONNumber (p.TotalPlayTime));
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54 | // pJson.Add ("lastonline", new JSONString (p.LastOnline.ToString ("s")));
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55 | // pJson.Add ("ping", new JSONNumber (p.IsOnline ? p.ClientInfo.ping : -1));
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56 |
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57 | playersJsResult.Add (pJson);
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58 | }
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59 | }
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60 | }
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61 |
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62 | WriteJSON (resp, playersJsResult);
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63 | }
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64 | }
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65 | }
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