1 | using System.Net; |
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2 | using AllocsFixes.JSON; |
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3 | using AllocsFixes.PersistentData; |
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4 | |
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5 | namespace AllocsFixes.NetConnections.Servers.Web.API { |
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6 | public class GetPlayersLocation : WebAPI { |
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7 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, |
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8 | int permissionLevel) { |
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9 | AdminTools admTools = GameManager.Instance.adminTools; |
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10 | user = user ?? new WebConnection ("", "", 0L); |
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11 | |
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12 | bool listOffline = false; |
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13 | if (req.QueryString ["offline"] != null) { |
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14 | bool.TryParse (req.QueryString ["offline"], out listOffline); |
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15 | } |
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16 | |
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17 | bool bViewAll = WebConnection.CanViewAllPlayers (permissionLevel); |
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18 | |
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19 | JSONArray playersJsResult = new JSONArray (); |
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20 | |
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21 | Players playersList = PersistentContainer.Instance.Players; |
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22 | |
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23 | foreach (string sid in playersList.SteamIDs) { |
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24 | if (admTools != null) { |
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25 | if (admTools.IsBanned (sid)) { |
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26 | continue; |
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27 | } |
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28 | } |
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29 | |
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30 | Player p = playersList [sid, false]; |
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31 | |
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32 | if (listOffline || p.IsOnline) { |
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33 | ulong player_steam_ID; |
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34 | if (!ulong.TryParse (sid, out player_steam_ID)) { |
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35 | player_steam_ID = 0L; |
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36 | } |
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37 | |
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38 | if (player_steam_ID == user.SteamID || bViewAll) { |
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39 | JSONObject pos = new JSONObject (); |
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40 | pos.Add ("x", new JSONNumber (p.LastPosition.x)); |
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41 | pos.Add ("y", new JSONNumber (p.LastPosition.y)); |
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42 | pos.Add ("z", new JSONNumber (p.LastPosition.z)); |
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43 | |
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44 | JSONObject pJson = new JSONObject (); |
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45 | pJson.Add ("steamid", new JSONString (sid)); |
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46 | |
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47 | // pJson.Add("entityid", new JSONNumber (p.EntityID)); |
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48 | // pJson.Add("ip", new JSONString (p.IP)); |
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49 | pJson.Add ("name", new JSONString (p.Name)); |
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50 | pJson.Add ("online", new JSONBoolean (p.IsOnline)); |
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51 | pJson.Add ("position", pos); |
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52 | |
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53 | // pJson.Add ("totalplaytime", new JSONNumber (p.TotalPlayTime)); |
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54 | // pJson.Add ("lastonline", new JSONString (p.LastOnline.ToString ("s"))); |
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55 | // pJson.Add ("ping", new JSONNumber (p.IsOnline ? p.ClientInfo.ping : -1)); |
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56 | |
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57 | playersJsResult.Add (pJson); |
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58 | } |
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59 | } |
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60 | } |
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61 | |
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62 | WriteJSON (resp, playersJsResult); |
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63 | } |
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64 | } |
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65 | } |
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