1 | using System.Collections.Generic;
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2 | using System.Net;
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3 | using AllocsFixes.JSON;
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4 | using AllocsFixes.PersistentData;
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5 |
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6 | namespace AllocsFixes.NetConnections.Servers.Web.API {
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7 | public class GetPlayersOnline : WebAPI {
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8 | public override void HandleRequest (HttpListenerRequest _req, HttpListenerResponse _resp, WebConnection _user,
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9 | int _permissionLevel) {
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10 | JSONArray players = new JSONArray ();
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11 |
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12 | World w = GameManager.Instance.World;
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13 | foreach (KeyValuePair<int, EntityPlayer> current in w.Players.dict) {
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14 | ClientInfo ci = ConnectionManager.Instance.Clients.ForEntityId (current.Key);
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15 | Player player = PersistentContainer.Instance.Players.GetByInternalId (ci.InternalId);
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16 |
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17 | JSONObject pos = new JSONObject ();
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18 | pos.Add ("x", new JSONNumber ((int) current.Value.GetPosition ().x));
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19 | pos.Add ("y", new JSONNumber ((int) current.Value.GetPosition ().y));
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20 | pos.Add ("z", new JSONNumber ((int) current.Value.GetPosition ().z));
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21 |
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22 | JSONObject p = new JSONObject ();
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23 | p.Add ("steamid", new JSONString (ci.PlatformId.CombinedString));
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24 | p.Add ("crossplatformid", new JSONString (ci.CrossplatformId?.CombinedString ?? ""));
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25 | p.Add ("entityid", new JSONNumber (ci.entityId));
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26 | p.Add ("ip", new JSONString (ci.ip));
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27 | p.Add ("name", new JSONString (current.Value.EntityName));
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28 | p.Add ("online", new JSONBoolean (true));
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29 | p.Add ("position", pos);
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30 |
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31 | p.Add ("level", new JSONNumber (player?.Level ?? -1));
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32 | p.Add ("health", new JSONNumber (current.Value.Health));
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33 | p.Add ("stamina", new JSONNumber (current.Value.Stamina));
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34 | p.Add ("zombiekills", new JSONNumber (current.Value.KilledZombies));
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35 | p.Add ("playerkills", new JSONNumber (current.Value.KilledPlayers));
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36 | p.Add ("playerdeaths", new JSONNumber (current.Value.Died));
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37 | p.Add ("score", new JSONNumber (current.Value.Score));
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38 |
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39 | p.Add ("totalplaytime", new JSONNumber (player?.TotalPlayTime ?? -1));
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40 | p.Add ("lastonline", new JSONString (player != null ? player.LastOnline.ToString ("s") : string.Empty));
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41 | p.Add ("ping", new JSONNumber (ci.ping));
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42 |
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43 | players.Add (p);
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44 | }
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45 |
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46 | WriteJSON (_resp, players);
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47 | }
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48 | }
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49 | }
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