[279] | 1 | using AllocsFixes.JSON;
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| 2 | using AllocsFixes.PersistentData;
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| 3 | using System;
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| 4 | using System.Collections.Generic;
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| 5 | using System.Net;
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| 6 |
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| 7 | namespace AllocsFixes.NetConnections.Servers.Web.API
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| 8 | {
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| 9 | public class GetServerInfo : WebAPI
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| 10 | {
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| 11 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel)
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| 12 | {
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| 13 | JSONObject serverInfo = new JSONObject ();
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| 14 |
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| 15 | GameServerInfo gsi = Steam.Masterserver.Server.LocalGameInfo;
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| 16 |
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| 17 | foreach (string stringGamePref in Enum.GetNames(typeof(GameInfoString))) {
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| 18 | string value = gsi.GetValue ( (GameInfoString)Enum.Parse (typeof(GameInfoString), stringGamePref) );
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| 19 |
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| 20 | JSONObject singleStat = new JSONObject ();
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| 21 | singleStat.Add ("type", new JSONString ("string"));
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| 22 | singleStat.Add ("value", new JSONString (value));
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| 23 |
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| 24 | serverInfo.Add (stringGamePref, singleStat);
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| 25 | }
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| 26 |
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| 27 | foreach (string intGamePref in Enum.GetNames(typeof(GameInfoInt))) {
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| 28 | int value = gsi.GetValue ( (GameInfoInt)Enum.Parse (typeof(GameInfoInt), intGamePref) );
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| 29 |
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| 30 | JSONObject singleStat = new JSONObject ();
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| 31 | singleStat.Add ("type", new JSONString ("int"));
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| 32 | singleStat.Add ("value", new JSONNumber (value));
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| 33 |
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| 34 | serverInfo.Add (intGamePref, singleStat);
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| 35 | }
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| 36 |
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| 37 | foreach (string boolGamePref in Enum.GetNames(typeof(GameInfoBool))) {
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| 38 | bool value = gsi.GetValue ( (GameInfoBool)Enum.Parse (typeof(GameInfoBool), boolGamePref) );
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| 39 |
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| 40 | JSONObject singleStat = new JSONObject ();
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| 41 | singleStat.Add ("type", new JSONString ("bool"));
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| 42 | singleStat.Add ("value", new JSONBoolean (value));
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| 43 |
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| 44 | serverInfo.Add (boolGamePref, singleStat);
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| 45 | }
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| 46 |
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| 47 |
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| 48 | WriteJSON(resp, serverInfo);
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| 49 | }
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| 50 | }
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| 51 | }
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| 52 |
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