1 | using AllocsFixes.JSON;
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2 | using AllocsFixes.PersistentData;
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3 | using System;
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4 | using System.Collections.Generic;
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5 | using System.Net;
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6 |
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7 | namespace AllocsFixes.NetConnections.Servers.Web.API
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8 | {
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9 | public class GetServerInfo : WebAPI
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10 | {
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11 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel)
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12 | {
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13 | JSONObject serverInfo = new JSONObject ();
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14 |
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15 | GameServerInfo gsi = Steam.Masterserver.Server.LocalGameInfo;
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16 |
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17 | foreach (string stringGamePref in Enum.GetNames(typeof(GameInfoString))) {
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18 | string value = gsi.GetValue ( (GameInfoString)Enum.Parse (typeof(GameInfoString), stringGamePref) );
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19 |
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20 | JSONObject singleStat = new JSONObject ();
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21 | singleStat.Add ("type", new JSONString ("string"));
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22 | singleStat.Add ("value", new JSONString (value));
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23 |
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24 | serverInfo.Add (stringGamePref, singleStat);
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25 | }
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26 |
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27 | foreach (string intGamePref in Enum.GetNames(typeof(GameInfoInt))) {
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28 | int value = gsi.GetValue ( (GameInfoInt)Enum.Parse (typeof(GameInfoInt), intGamePref) );
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29 |
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30 | JSONObject singleStat = new JSONObject ();
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31 | singleStat.Add ("type", new JSONString ("int"));
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32 | singleStat.Add ("value", new JSONNumber (value));
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33 |
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34 | serverInfo.Add (intGamePref, singleStat);
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35 | }
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36 |
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37 | foreach (string boolGamePref in Enum.GetNames(typeof(GameInfoBool))) {
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38 | bool value = gsi.GetValue ( (GameInfoBool)Enum.Parse (typeof(GameInfoBool), boolGamePref) );
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39 |
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40 | JSONObject singleStat = new JSONObject ();
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41 | singleStat.Add ("type", new JSONString ("bool"));
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42 | singleStat.Add ("value", new JSONBoolean (value));
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43 |
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44 | serverInfo.Add (boolGamePref, singleStat);
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45 | }
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46 |
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47 |
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48 | WriteJSON(resp, serverInfo);
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49 | }
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50 | }
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51 | }
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52 |
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