using System.Net; using System.Text; using AllocsFixes.JSON; using UnityEngine.Profiling; namespace AllocsFixes.NetConnections.Servers.Web.API { public abstract class WebAPI { public readonly string Name; protected WebAPI () { Name = GetType ().Name; } #if ENABLE_PROFILER private static readonly CustomSampler jsonSerializeSampler = CustomSampler.Create ("JSON_Serialize"); private static readonly CustomSampler netWriteSampler = CustomSampler.Create ("JSON_Write"); #endif public static void WriteJSON (HttpListenerResponse _resp, JSONNode _root) { #if ENABLE_PROFILER jsonSerializeSampler.Begin (); #endif StringBuilder sb = new StringBuilder (); _root.ToString (sb); #if ENABLE_PROFILER jsonSerializeSampler.End (); netWriteSampler.Begin (); #endif byte[] buf = Encoding.UTF8.GetBytes (sb.ToString ()); _resp.ContentLength64 = buf.Length; _resp.ContentType = "application/json"; _resp.ContentEncoding = Encoding.UTF8; _resp.OutputStream.Write (buf, 0, buf.Length); #if ENABLE_PROFILER netWriteSampler.End (); #endif } public static void WriteText (HttpListenerResponse _resp, string _text) { byte[] buf = Encoding.UTF8.GetBytes (_text); _resp.ContentLength64 = buf.Length; _resp.ContentType = "text/plain"; _resp.ContentEncoding = Encoding.UTF8; _resp.OutputStream.Write (buf, 0, buf.Length); } public abstract void HandleRequest (HttpListenerRequest _req, HttpListenerResponse _resp, WebConnection _user, int _permissionLevel); public virtual int DefaultPermissionLevel () { return 0; } } }