source: binary-improvements/MapRendering/Web/API/WebAPI.cs@ 360

Last change on this file since 360 was 351, checked in by alloc, 6 years ago

Fixed game version compatibility of GamePrefs
Code style cleanup (mostly argument names)

File size: 1.5 KB
Line 
1using System.Net;
2using System.Text;
3using AllocsFixes.JSON;
4using UnityEngine.Profiling;
5
6namespace AllocsFixes.NetConnections.Servers.Web.API {
7 public abstract class WebAPI {
8 public readonly string Name;
9
10 protected WebAPI () {
11 Name = GetType ().Name;
12 }
13
14#if ENABLE_PROFILER
15 private static readonly CustomSampler jsonSerializeSampler = CustomSampler.Create ("JSON_Serialize");
16 private static readonly CustomSampler netWriteSampler = CustomSampler.Create ("JSON_Write");
17#endif
18
19 public static void WriteJSON (HttpListenerResponse _resp, JSONNode _root) {
20#if ENABLE_PROFILER
21 jsonSerializeSampler.Begin ();
22#endif
23 StringBuilder sb = new StringBuilder ();
24 _root.ToString (sb);
25#if ENABLE_PROFILER
26 jsonSerializeSampler.End ();
27 netWriteSampler.Begin ();
28#endif
29 byte[] buf = Encoding.UTF8.GetBytes (sb.ToString ());
30 _resp.ContentLength64 = buf.Length;
31 _resp.ContentType = "application/json";
32 _resp.ContentEncoding = Encoding.UTF8;
33 _resp.OutputStream.Write (buf, 0, buf.Length);
34#if ENABLE_PROFILER
35 netWriteSampler.End ();
36#endif
37 }
38
39 public static void WriteText (HttpListenerResponse _resp, string _text) {
40 byte[] buf = Encoding.UTF8.GetBytes (_text);
41 _resp.ContentLength64 = buf.Length;
42 _resp.ContentType = "text/plain";
43 _resp.ContentEncoding = Encoding.UTF8;
44 _resp.OutputStream.Write (buf, 0, buf.Length);
45 }
46
47 public abstract void HandleRequest (HttpListenerRequest _req, HttpListenerResponse _resp, WebConnection _user,
48 int _permissionLevel);
49
50 public virtual int DefaultPermissionLevel () {
51 return 0;
52 }
53 }
54}
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