1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace AllocsFixes.NetConnections.Servers.Web
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5 | {
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6 | public class ConnectionHandler {
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7 | private Web parent;
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8 | private Dictionary<string, WebConnection> connections = new Dictionary<string, WebConnection> ();
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9 |
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10 | public ConnectionHandler (Web _parent) {
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11 | parent = _parent;
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12 | }
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13 |
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14 | public WebConnection IsLoggedIn (string _sessionId, string _endpoint) {
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15 | if (!connections.ContainsKey (_sessionId)) {
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16 | return null;
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17 | }
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18 |
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19 | WebConnection con = connections [_sessionId];
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20 | // if (con.Age.TotalMinutes > parent.sessionTimeoutMinutes) {
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21 | // connections.Remove (_sessionId);
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22 | // return null;
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23 | // }
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24 |
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25 | if (con.Endpoint != _endpoint) {
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26 | connections.Remove (_sessionId);
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27 | return null;
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28 | }
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29 |
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30 | con.UpdateUsage ();
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31 |
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32 | return con;
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33 | }
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34 |
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35 | public void LogOut (string _sessionId) {
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36 | connections.Remove (_sessionId);
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37 | }
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38 |
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39 | public WebConnection LogIn (ulong _steamId, string _endpoint) {
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40 | string sessionId = Guid.NewGuid ().ToString ();
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41 | WebConnection con = new WebConnection (sessionId, _endpoint, _steamId);
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42 | connections.Add (sessionId, con);
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43 | return con;
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44 | }
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45 |
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46 | public void SendLine (string line) {
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47 | foreach (WebConnection wc in connections.Values) {
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48 | wc.SendLine (line);
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49 | }
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50 | }
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51 |
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52 | public void SendLog (string text, string trace, UnityEngine.LogType type) {
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53 | foreach (WebConnection wc in connections.Values) {
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54 | wc.SendLog (text, trace, type);
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55 | }
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56 | }
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57 |
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58 | }
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59 | }
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60 |
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