using System; using System.Collections.Generic; using System.Net; using System.Threading; using UnityEngine; namespace AllocsFixes.NetConnections.Servers.Web.Handlers { public class ItemIconHandler : PathHandler { private string staticPart; private bool logMissingFiles; private Dictionary icons = new Dictionary (); private bool loaded = false; public ItemIconHandler (string staticPart, bool logMissingFiles, string moduleName = null) : base(moduleName) { this.staticPart = staticPart; this.logMissingFiles = logMissingFiles; } public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel) { if (!loaded) { if (!LoadIcons ()) { resp.StatusCode = (int)HttpStatusCode.NotFound; Log.Out ("Web:IconHandler: Could not load icons"); return; } } string requestFileName = req.Url.AbsolutePath.Remove (0, staticPart.Length); requestFileName = requestFileName.Remove (requestFileName.LastIndexOf ('.')); if (icons.ContainsKey (requestFileName) && req.Url.AbsolutePath.ToLower ().EndsWith (".png")) { resp.ContentType = MimeType.GetMimeType (".png"); byte[] itemIconData = icons [requestFileName]; resp.ContentLength64 = itemIconData.Length; resp.OutputStream.Write (itemIconData, 0, itemIconData.Length); } else { resp.StatusCode = (int)HttpStatusCode.NotFound; if (logMissingFiles) { Log.Out ("Web:IconHandler:FileNotFound: \"" + req.Url.AbsolutePath + "\" "); } return; } } private bool LoadIcons () { lock (icons) { if (loaded) { return true; } MicroStopwatch microStopwatch = new MicroStopwatch (); GameObject atlasObj = GameObject.Find ("/NGUI Root (2D)/ItemIconAtlas"); if (atlasObj == null) { Log.Error ("Web:IconHandler: Atlas object not found"); loaded = true; return false; } DynamicUIAtlas atlas = atlasObj.GetComponent (); if (atlas == null) { Log.Error ("Web:IconHandler: Atlas component not found"); loaded = true; return false; } Dictionary> tintedIcons = new Dictionary> (); foreach (ItemClass ic in ItemClass.list) { if (ic != null) { Color tintColor = ic.GetIconTint (); if (tintColor != Color.white) { string name = ic.GetIconName (); if (!tintedIcons.ContainsKey (name)) { tintedIcons.Add (name, new List ()); } List list = tintedIcons [name]; list.Add (tintColor); } } } Texture2D atlasTex = atlas.texture as Texture2D; foreach (UISpriteData data in atlas.spriteList) { string name = data.name; Texture2D tex = new Texture2D (data.width, data.height, TextureFormat.ARGB32, false); tex.SetPixels (atlasTex.GetPixels (data.x, atlasTex.height - data.height - data.y, data.width, data.height)); icons.Add (name + "__FFFFFF", tex.EncodeToPNG ()); if (tintedIcons.ContainsKey (name)) { foreach (Color c in tintedIcons [name]) { Texture2D tintedTex = new Texture2D (data.width, data.height, TextureFormat.ARGB32, false); for (int x = 0; x < data.width; x++) { for (int y = 0; y < data.height; y++) { tintedTex.SetPixel (x, y, tex.GetPixel (x, y) * c); } } icons.Add (name + "__" + AllocsUtils.ColorToHex (c), tintedTex.EncodeToPNG ()); UnityEngine.Object.Destroy (tintedTex); } } UnityEngine.Object.Destroy (tex); } loaded = true; Log.Out ("Web:IconHandler: Icons loaded - {0} ms", microStopwatch.ElapsedMilliseconds); return true; } } } }