1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Net;
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4 | using System.Threading;
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5 |
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6 | using UnityEngine;
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7 |
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8 | namespace AllocsFixes.NetConnections.Servers.Web.Handlers
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9 | {
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10 | public class ItemIconHandler : PathHandler
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11 | {
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12 | private string staticPart;
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13 | private bool logMissingFiles;
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14 | private Dictionary<string, byte[]> icons = new Dictionary<string, byte[]> ();
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15 | private bool loaded = false;
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16 |
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17 | public ItemIconHandler (string staticPart, bool logMissingFiles, string moduleName = null) : base(moduleName) {
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18 | this.staticPart = staticPart;
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19 | this.logMissingFiles = logMissingFiles;
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20 | }
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21 |
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22 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel) {
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23 | if (!loaded) {
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24 | if (!LoadIcons ()) {
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25 | resp.StatusCode = (int)HttpStatusCode.NotFound;
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26 | Log.Out ("Web:IconHandler: Could not load icons");
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27 | return;
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28 | }
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29 | }
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30 |
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31 | // BEGIN CHANGED BY PSOUZA4
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32 | string requestFileName = req.Url.AbsolutePath.Remove (0, staticPart.Length);
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33 | requestFileName = requestFileName.Remove (requestFileName.LastIndexOf ('.'));
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34 |
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35 | string requestColorTintHex = string.Empty;
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36 |
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37 | // Chose a split instead of using a querystring variable in the URI, but that may arguably be cleaner
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38 | if (requestFileName.Contains("@@")) {
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39 | try {
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40 | string[] tempTintingOptions = requestFileName.Split (new string[] { "@@" }, StringSplitOptions.RemoveEmptyEntries);
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41 | requestFileName = tempTintingOptions [0];
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42 | requestColorTintHex = tempTintingOptions [1].Trim ().ToUpper ();
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43 | }
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44 | catch { }
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45 | }
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46 |
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47 | if (icons.ContainsKey (requestFileName) && req.Url.AbsolutePath.ToLower ().EndsWith(".png")) {
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48 | resp.ContentType = MimeType.GetMimeType (".png");
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49 |
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50 | byte[] itemIconData = icons [requestFileName];
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51 |
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52 | // Note: optionally split this code into a ImageMultiplyBlend method
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53 | if (!string.IsNullOrEmpty (requestColorTintHex) && (requestColorTintHex != "FFFFFF")) {
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54 | try {
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55 | System.Drawing.Color colorTint = System.Drawing.ColorTranslator.FromHtml ("#" + requestColorTintHex);
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56 | System.Drawing.Bitmap image = (System.Drawing.Bitmap)PetesUtils.GetImageFromBytes (itemIconData);
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57 |
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58 | for (var x = 0; x < image.Width; x++) {
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59 | for (int y = 0; y < image.Height; y++) {
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60 | System.Drawing.Color originalColor = image.GetPixel (x, y);
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61 | System.Drawing.Color changedColor = originalColor;
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62 |
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63 | // Only change the icon tinting if the alpha channel is fully opaque
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64 | if (originalColor.A == 255) {
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65 | // based on http://stackoverflow.com/questions/3837757/multiply-two-images-in-c-sharp-as-multiply-two-layers-in-photoshop
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66 |
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67 | double component_R = (((double)originalColor.R) * ((double)colorTint.R)) / 255.0;
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68 | double component_G = (((double)originalColor.G) * ((double)colorTint.G)) / 255.0;
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69 | double component_B = (((double)originalColor.B) * ((double)colorTint.B)) / 255.0;
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70 |
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71 | if (component_R > 255.0) component_R = 255.0;
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72 | if (component_G > 255.0) component_G = 255.0;
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73 | if (component_B > 255.0) component_B = 255.0;
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74 |
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75 | // multiply blend shouldn't ever calculate below 0, but for completeness let's leave in this logic
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76 | if (component_R < 0.0) component_R = 0.0;
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77 | if (component_G < 0.0) component_G = 0.0;
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78 | if (component_B < 0.0) component_B = 0.0;
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79 |
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80 | changedColor = System.Drawing.Color.FromArgb (originalColor.A, (int)component_R, (int)component_G, (int)component_B);
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81 | }
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82 |
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83 | image.SetPixel (x, y, changedColor);
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84 | }
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85 | }
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86 |
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87 | itemIconData = PetesUtils.SaveImage_ToBytes (image, true);
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88 | }
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89 | catch { }
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90 | }
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91 |
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92 | resp.ContentLength64 = itemIconData.Length;
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93 | resp.OutputStream.Write (itemIconData, 0, itemIconData.Length);
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94 | // END CHANGED BY PSOUZA4
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95 | } else {
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96 | resp.StatusCode = (int)HttpStatusCode.NotFound;
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97 | if (logMissingFiles)
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98 | Log.Out ("Web:IconHandler:FileNotFound: \"" + req.Url.AbsolutePath + "\" ");
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99 | return;
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100 | }
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101 | }
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102 |
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103 | private bool LoadIcons () {
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104 | lock (icons) {
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105 | if (loaded) {
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106 | return true;
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107 | }
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108 |
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109 | GameObject atlasObj = GameObject.Find ("/NGUI Root (2D)/ItemIconAtlas");
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110 | if (atlasObj == null) {
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111 | Log.Error ("Web:IconHandler: Atlas object not found");
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112 | loaded = true;
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113 | return false;
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114 | }
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115 | DynamicUIAtlas atlas = atlasObj.GetComponent<DynamicUIAtlas> ();
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116 | if (atlas == null) {
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117 | Log.Error ("Web:IconHandler: Atlas component not found");
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118 | loaded = true;
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119 | return false;
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120 | }
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121 |
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122 | Texture2D atlasTex = atlas.texture as Texture2D;
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123 |
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124 | foreach (UISpriteData data in atlas.spriteList) {
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125 | string name = data.name;
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126 | Texture2D tex = new Texture2D (data.width, data.height, TextureFormat.ARGB32, false);
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127 | tex.SetPixels (atlasTex.GetPixels (data.x, atlasTex.height - data.height - data.y, data.width, data.height));
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128 | byte[] pixData = tex.EncodeToPNG ();
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129 |
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130 | icons.Add (name, pixData);
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131 | UnityEngine.Object.Destroy (tex);
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132 | }
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133 |
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134 | loaded = true;
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135 | Log.Out ("Web:IconHandler: Icons loaded");
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136 |
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137 | return true;
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138 | }
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139 | }
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140 | }
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141 | }
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142 |
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