[238] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 | using System.Net;
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| 5 | using System.Threading;
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| 6 |
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| 7 | using UnityEngine;
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| 8 |
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| 9 | namespace AllocsFixes.NetConnections.Servers.Web
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| 10 | {
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| 11 | public class ItemIconHandler : PathHandler
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| 12 | {
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| 13 | private string staticPart;
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| 14 | private bool logMissingFiles;
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| 15 | private Dictionary<string, byte[]> icons = new Dictionary<string, byte[]> ();
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| 16 | private bool loaded = false;
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| 17 |
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| 18 | public ItemIconHandler (string staticPart, bool logMissingFiles) {
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| 19 | this.staticPart = staticPart;
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| 20 | this.logMissingFiles = logMissingFiles;
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| 21 | }
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| 22 |
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| 23 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, HttpListenerBasicIdentity user) {
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| 24 | if (!loaded) {
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| 25 | if (!LoadIcons ()) {
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| 26 | resp.StatusCode = (int)HttpStatusCode.NotFound;
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| 27 | Log.Out ("Web:IconHandler: Could not load icons");
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| 28 | return;
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| 29 | }
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| 30 | }
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| 31 |
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| 32 | string fn = req.Url.AbsolutePath.Remove (0, staticPart.Length);
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| 33 | fn = fn.Remove (fn.LastIndexOf ('.'));
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| 34 |
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| 35 | if (icons.ContainsKey (fn)) {
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| 36 | resp.ContentType = MimeType.GetMimeType (".png");
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| 37 | resp.ContentLength64 = icons [fn].Length;
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| 38 | resp.OutputStream.Write (icons [fn], 0, icons [fn].Length);
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| 39 | } else {
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| 40 | resp.StatusCode = (int)HttpStatusCode.NotFound;
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| 41 | if (logMissingFiles)
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| 42 | Log.Out ("Web:IconHandler:FileNotFound: \"" + req.Url.AbsolutePath + "\" ");
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| 43 | return;
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| 44 | }
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| 45 | }
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| 46 |
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| 47 | private bool LoadIcons () {
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| 48 | loaded = true;
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| 49 |
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| 50 | GameObject atlasObj = GameObject.Find ("/NGUI Root (2D)/ItemIconAtlas");
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| 51 | if (atlasObj == null) {
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| 52 | Log.Error ("Web:IconHandler: Atlas object not found");
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| 53 | return false;
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| 54 | }
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| 55 | DynamicUIAtlas atlas = atlasObj.GetComponent<DynamicUIAtlas> ();
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| 56 | if (atlas == null) {
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| 57 | Log.Error ("Web:IconHandler: Atlas component not found");
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| 58 | return false;
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| 59 | }
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| 60 |
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| 61 | Texture2D atlasTex = atlas.texture as Texture2D;
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| 62 |
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| 63 | foreach (UISpriteData data in atlas.spriteList) {
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| 64 | string name = data.name;
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| 65 | Texture2D tex = new Texture2D (data.width, data.height, TextureFormat.ARGB32, false);
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| 66 | tex.SetPixels (atlasTex.GetPixels (data.x, atlasTex.height - data.height - data.y, data.width, data.height));
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| 67 | byte[] pixData = tex.EncodeToPNG ();
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| 68 |
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| 69 | icons.Add (name, pixData);
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| 70 | UnityEngine.Object.Destroy (tex);
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| 71 | }
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| 72 |
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| 73 | return true;
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| 74 | }
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| 75 | }
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| 76 | }
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| 77 |
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