source: binary-improvements/MapRendering/Web/ItemIconHandler.cs@ 242

Last change on this file since 242 was 242, checked in by alloc, 9 years ago

WebMap update

File size: 2.4 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Net;
5using System.Threading;
6
7using UnityEngine;
8
9namespace AllocsFixes.NetConnections.Servers.Web
10{
11 public class ItemIconHandler : PathHandler
12 {
13 private string staticPart;
14 private bool logMissingFiles;
15 private Dictionary<string, byte[]> icons = new Dictionary<string, byte[]> ();
16 private bool loaded = false;
17
18 public ItemIconHandler (string staticPart, bool logMissingFiles) {
19 this.staticPart = staticPart;
20 this.logMissingFiles = logMissingFiles;
21 }
22
23 public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, HttpListenerBasicIdentity user) {
24 if (!loaded) {
25 if (!LoadIcons ()) {
26 resp.StatusCode = (int)HttpStatusCode.NotFound;
27 Log.Out ("Web:IconHandler: Could not load icons");
28 return;
29 }
30 }
31
32 string fn = req.Url.AbsolutePath.Remove (0, staticPart.Length);
33 fn = fn.Remove (fn.LastIndexOf ('.'));
34
35 if (icons.ContainsKey (fn)) {
36 resp.ContentType = MimeType.GetMimeType (".png");
37 resp.ContentLength64 = icons [fn].Length;
38 resp.OutputStream.Write (icons [fn], 0, icons [fn].Length);
39 } else {
40 resp.StatusCode = (int)HttpStatusCode.NotFound;
41 if (logMissingFiles)
42 Log.Out ("Web:IconHandler:FileNotFound: \"" + req.Url.AbsolutePath + "\" ");
43 return;
44 }
45 }
46
47 private bool LoadIcons () {
48 lock (icons) {
49 if (loaded) {
50 return true;
51 }
52
53 GameObject atlasObj = GameObject.Find ("/NGUI Root (2D)/ItemIconAtlas");
54 if (atlasObj == null) {
55 Log.Error ("Web:IconHandler: Atlas object not found");
56 loaded = true;
57 return false;
58 }
59 DynamicUIAtlas atlas = atlasObj.GetComponent<DynamicUIAtlas> ();
60 if (atlas == null) {
61 Log.Error ("Web:IconHandler: Atlas component not found");
62 loaded = true;
63 return false;
64 }
65
66 Texture2D atlasTex = atlas.texture as Texture2D;
67
68 foreach (UISpriteData data in atlas.spriteList) {
69 string name = data.name;
70 Texture2D tex = new Texture2D (data.width, data.height, TextureFormat.ARGB32, false);
71 tex.SetPixels (atlasTex.GetPixels (data.x, atlasTex.height - data.height - data.y, data.width, data.height));
72 byte[] pixData = tex.EncodeToPNG ();
73
74 icons.Add (name, pixData);
75 UnityEngine.Object.Destroy (tex);
76 }
77
78 loaded = true;
79 Log.Out ("Web:IconHandler: Icons loaded");
80
81 return true;
82 }
83 }
84 }
85}
86
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