1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 | using System.Net;
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5 | using System.Threading;
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6 |
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7 | using UnityEngine;
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8 |
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9 | namespace AllocsFixes.NetConnections.Servers.Web
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10 | {
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11 | public class ItemIconHandler : PathHandler
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12 | {
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13 | private string staticPart;
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14 | private bool logMissingFiles;
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15 | private Dictionary<string, byte[]> icons = new Dictionary<string, byte[]> ();
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16 | private bool loaded = false;
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17 |
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18 | public ItemIconHandler (string staticPart, bool logMissingFiles) {
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19 | this.staticPart = staticPart;
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20 | this.logMissingFiles = logMissingFiles;
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21 | }
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22 |
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23 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, HttpListenerBasicIdentity user) {
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24 | if (!loaded) {
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25 | if (!LoadIcons ()) {
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26 | resp.StatusCode = (int)HttpStatusCode.NotFound;
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27 | Log.Out ("Web:IconHandler: Could not load icons");
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28 | return;
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29 | }
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30 | }
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31 |
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32 | string fn = req.Url.AbsolutePath.Remove (0, staticPart.Length);
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33 | fn = fn.Remove (fn.LastIndexOf ('.'));
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34 |
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35 | if (icons.ContainsKey (fn)) {
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36 | resp.ContentType = MimeType.GetMimeType (".png");
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37 | resp.ContentLength64 = icons [fn].Length;
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38 | resp.OutputStream.Write (icons [fn], 0, icons [fn].Length);
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39 | } else {
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40 | resp.StatusCode = (int)HttpStatusCode.NotFound;
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41 | if (logMissingFiles)
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42 | Log.Out ("Web:IconHandler:FileNotFound: \"" + req.Url.AbsolutePath + "\" ");
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43 | return;
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44 | }
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45 | }
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46 |
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47 | private bool LoadIcons () {
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48 | lock (icons) {
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49 | if (loaded) {
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50 | return true;
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51 | }
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52 |
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53 | GameObject atlasObj = GameObject.Find ("/NGUI Root (2D)/ItemIconAtlas");
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54 | if (atlasObj == null) {
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55 | Log.Error ("Web:IconHandler: Atlas object not found");
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56 | loaded = true;
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57 | return false;
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58 | }
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59 | DynamicUIAtlas atlas = atlasObj.GetComponent<DynamicUIAtlas> ();
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60 | if (atlas == null) {
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61 | Log.Error ("Web:IconHandler: Atlas component not found");
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62 | loaded = true;
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63 | return false;
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64 | }
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65 |
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66 | Texture2D atlasTex = atlas.texture as Texture2D;
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67 |
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68 | foreach (UISpriteData data in atlas.spriteList) {
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69 | string name = data.name;
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70 | Texture2D tex = new Texture2D (data.width, data.height, TextureFormat.ARGB32, false);
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71 | tex.SetPixels (atlasTex.GetPixels (data.x, atlasTex.height - data.height - data.y, data.width, data.height));
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72 | byte[] pixData = tex.EncodeToPNG ();
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73 |
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74 | icons.Add (name, pixData);
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75 | UnityEngine.Object.Destroy (tex);
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76 | }
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77 |
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78 | loaded = true;
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79 | Log.Out ("Web:IconHandler: Icons loaded");
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80 |
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81 | return true;
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82 | }
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83 | }
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84 | }
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85 | }
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86 |
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