source: binary-improvements/NamePatcher/NamePatcher.cs@ 101

Last change on this file since 101 was 93, checked in by alloc, 10 years ago

fixes

File size: 10.5 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Text;
5using Mono.Cecil;
6using System.Reflection;
7
8namespace NamePatcher
9{
10 class NamePatcher
11 {
12 static void DrawUsage ()
13 {
14 Console.WriteLine ("Usage :");
15 Console.WriteLine ("NamePatcher [input file] Patches an Assembly and creates a backup of the original file.");
16 }
17
18 static bool TryArgs (string[] args)
19 {
20 return args.Length == 1 && (File.Exists (args [0]));
21 }
22
23 static bool makeBackup (string input)
24 {
25 string backupFile_base = input + ".bck";
26 string backupFile = backupFile_base;
27 int backupIndex = 0;
28 while (File.Exists(backupFile)) {
29 backupFile = backupFile_base + "." + (++backupIndex);
30 if (backupIndex > 10) {
31 return false;
32 }
33 }
34 try {
35 File.Copy (input, backupFile);
36 } catch (Exception e) {
37 Console.WriteLine ("Unable to create backup file : ");
38 Console.WriteLine (e.ToString ());
39 return false;
40 }
41 return true;
42 }
43
44 static DefaultAssemblyResolver getAssemblyResolver (string path)
45 {
46 DefaultAssemblyResolver resolver = null;
47 int lastSlash = path.LastIndexOf ("\\");
48 if (lastSlash == -1)
49 lastSlash = path.LastIndexOf ("/");
50 if (lastSlash != -1) {
51 string inputPath = path.Substring (0, lastSlash);
52 resolver = new DefaultAssemblyResolver ();
53 resolver.AddSearchDirectory (inputPath);
54 }
55 return resolver;
56 }
57
58 static void applyManualPatches (ModuleDefinition mainModule)
59 {
60 NameNormalizer.setName (mainModule.GetType ("ItemBlock").BaseType.Resolve (), "ItemBase");
61
62 foreach (FieldDefinition fd in mainModule.GetType("PlayerDataFile").Fields) {
63 TypeReference fdType = fd.FieldType;
64 if (fd.Name.Equals ("inventory") && fdType.IsArray) {
65 foreach (FieldDefinition fd2 in fdType.Resolve().Fields) {
66 TypeReference fd2Type = fd2.FieldType;
67 if (fd2Type.FullName.Equals ("System.Int32")) {
68 Console.WriteLine ("Renaming inventory field field -> count");
69 NameNormalizer.setName (fd2, "count");
70 }
71 if (fd2Type.FullName.Equals ("ItemValue")) {
72 Console.WriteLine ("Renaming inventory field field -> itemValue");
73 NameNormalizer.setName (fd2, "itemValue");
74 }
75 }
76 Console.WriteLine ("Renaming inventory field class -> InventoryField");
77 NameNormalizer.setName (fdType.Resolve (), "InventoryField");
78 }
79 }
80
81 foreach (FieldDefinition fd in mainModule.GetType ("AdminTools").Fields) {
82 TypeReference fdType = fd.FieldType;
83 if (fdType.FullName.Contains ("List") && fdType.FullName.Contains ("AdminToolsCommandPermissions")) {
84 Console.WriteLine ("Renaming and making public admin tools field -> commandPermissions");
85 fd.Attributes = fd.Attributes & (~Mono.Cecil.FieldAttributes.Private) | Mono.Cecil.FieldAttributes.Public;
86 NameNormalizer.setName (fd, "commandPermissions");
87 }
88 }
89
90 foreach (FieldDefinition fd in mainModule.GetType ("World").Fields) {
91 TypeReference fdType = fd.FieldType;
92 if (fdType.FullName.Equals ("System.UInt64")) {
93 Console.WriteLine ("Renaming world field -> gameTime");
94 NameNormalizer.setName (fd, "gameTime");
95 }
96 }
97
98 foreach (FieldDefinition fd in mainModule.GetType ("GameManager").Fields) {
99 TypeReference fdType = fd.FieldType;
100 if (fdType.FullName.Equals ("ConnectionManager")) {
101 Console.WriteLine ("Renaming and making public GameMananger field -> connectionManager");
102 fd.Attributes = fd.Attributes & (~Mono.Cecil.FieldAttributes.Private) | Mono.Cecil.FieldAttributes.Public;
103 NameNormalizer.setName (fd, "connectionManager");
104 }
105 }
106
107 foreach (FieldDefinition fd in mainModule.GetType ("ConnectionManager").Fields) {
108 TypeReference fdType = fd.FieldType;
109 if (fdType.FullName.Equals ("GameManager")) {
110 Console.WriteLine ("Renaming and making public ConnectionManager field -> gameManager");
111 fd.Attributes = fd.Attributes & (~Mono.Cecil.FieldAttributes.Private) | Mono.Cecil.FieldAttributes.Public;
112 NameNormalizer.setName (fd, "gameManager");
113 }
114 if (fdType.FullName.Contains ("Dictionary") && fdType.FullName.Contains ("ClientInfo")) {
115 Console.WriteLine ("Renaming and making public ConnectionManager field -> connectedClients");
116 fd.Attributes = fd.Attributes & (~Mono.Cecil.FieldAttributes.Private) | Mono.Cecil.FieldAttributes.Public;
117 NameNormalizer.setName (fd, "connectedClients");
118 }
119 if (fdType.FullName.Contains ("Dictionary") && fdType.FullName.Contains ("System.Int32,System.Int32")) {
120 Console.WriteLine ("Renaming and making public ConnectionManager field -> mapClientToEntity");
121 fd.Attributes = fd.Attributes & (~Mono.Cecil.FieldAttributes.Private) | Mono.Cecil.FieldAttributes.Public;
122 NameNormalizer.setName (fd, "mapClientToEntity");
123 }
124 }
125
126 string consoleTypeName = string.Empty;
127 TypeDefinition typeTelnetServer = mainModule.GetType ("NetTelnetServer");
128 foreach (FieldDefinition fd in typeTelnetServer.Fields) {
129 if (NameNormalizer.makeValidName (fd.FieldType.Name) != null) {
130 Console.WriteLine ("Renaming console class -> ConsoleSdtd");
131 consoleTypeName = fd.FieldType.Name;
132 NameNormalizer.setName (fd.FieldType.Resolve (), "ConsoleSdtd");
133 NameNormalizer.setName (fd, "console");
134 }
135 }
136
137 if (consoleTypeName.Length > 0) {
138 TypeDefinition typeConsole = mainModule.GetType (consoleTypeName);
139 string consoleCommandTypeName = string.Empty;
140 foreach (MethodDefinition md in typeConsole.Methods) {
141 if (!md.IsConstructor) {
142 if (md.Parameters.Count == 3 && md.Parameters [0].ParameterType.Name.Equals ("NetworkPlayer")) {
143 Console.WriteLine ("Renaming console method -> ExecuteCmdFromClient");
144 NameNormalizer.setName (md, "ExecuteCmdFromClient");
145 }
146 }
147 }
148 foreach (FieldDefinition fd in typeConsole.Fields) {
149 TypeReference fdType = fd.FieldType;
150 if (fdType.FullName.Contains ("Generic.List")) {
151 if (fdType.IsGenericInstance) {
152 GenericInstanceType genType = (GenericInstanceType)fdType;
153 TypeReference genRef = genType.GenericArguments [0];
154 if (genRef.Name.Length < 2) {
155 Console.WriteLine ("Renaming console command class -> ConsoleCommand");
156 NameNormalizer.setName (genRef.Resolve (), "ConsoleCommand");
157 NameNormalizer.setName (fd, "commands");
158 consoleCommandTypeName = genRef.Name;
159 }
160 }
161 }
162 if (fdType.FullName.Equals ("GameManager")) {
163 Console.WriteLine ("Renaming and making public console field -> gameManager");
164 fd.Attributes = fd.Attributes & (~Mono.Cecil.FieldAttributes.Private) | Mono.Cecil.FieldAttributes.Public;
165 NameNormalizer.setName (fd, "gameManager");
166 }
167 }
168
169 if (consoleCommandTypeName.Length > 0) {
170 foreach (MethodDefinition md in typeConsole.Methods) {
171 if (!md.IsConstructor) {
172 if (md.Parameters.Count == 1 && md.Parameters [0].ParameterType.Name.Equals (consoleCommandTypeName)) {
173 Console.WriteLine ("Renaming console method -> AddCommand");
174 NameNormalizer.setName (md, "AddCommand");
175 }
176 if (md.Parameters.Count == 1 && md.Parameters [0].ParameterType.FullName.Equals ("System.String") && md.ReturnType.FullName.Equals (consoleCommandTypeName)) {
177 Console.WriteLine ("Renaming console method -> getCommand");
178 NameNormalizer.setName (md, "getCommand");
179 }
180 }
181 }
182
183 TypeDefinition typeConsoleCommand = mainModule.GetType (consoleCommandTypeName);
184 foreach (MethodDefinition md in typeConsoleCommand.Methods) {
185 if (!md.IsConstructor) {
186 if (md.Parameters.Count == 1 && md.Parameters [0].ParameterType.Name.Equals (consoleTypeName)) {
187 Console.WriteLine ("Renaming console command method -> Help");
188 NameNormalizer.setName (md, "Help");
189 }
190 if (md.Parameters.Count == 0 && md.ReturnType.Name.Equals ("Int32")) {
191 Console.WriteLine ("Renaming console command method -> Timeout");
192 NameNormalizer.setName (md, "Timeout");
193 }
194 if (md.Parameters.Count == 0 && md.ReturnType.Name.Equals ("String[]")) {
195 Console.WriteLine ("Renaming console command method -> Names");
196 NameNormalizer.setName (md, "Names");
197 }
198 if (md.Parameters.Count == 0 && md.ReturnType.Name.Equals ("String")) {
199 Console.WriteLine ("Renaming console command method -> Description");
200 NameNormalizer.setName (md, "Description");
201 }
202 if (md.Parameters.Count == 1 && md.Parameters [0].ParameterType.IsArray) {
203 Console.WriteLine ("Renaming console command method -> Run");
204 NameNormalizer.setName (md, "Run");
205 }
206 }
207 }
208 }
209 }
210 }
211
212 static void Main (string[] args)
213 {
214 Console.WriteLine ("NamePatcher for 7dtd's Assembly-CSharp.dll [by DerPopo, modified by Alloc] for Dedi build 320404");
215 if (!TryArgs (args)) {
216 DrawUsage ();
217 return;
218 }
219 string dllPath = args [0];
220
221 if (!makeBackup (dllPath)) {
222 Console.WriteLine ("Could not create a backup file (maybe too many old backups?)");
223 return;
224 }
225
226
227 AssemblyDefinition input;
228 try {
229 input = AssemblyDefinition.ReadAssembly (dllPath, new ReaderParameters { AssemblyResolver = getAssemblyResolver(dllPath), });
230 } catch (Exception e) {
231 Console.WriteLine ("Unable to load the input file : ");
232 Console.WriteLine (e.ToString ());
233 return;
234 }
235 Console.WriteLine ();
236 Console.WriteLine ("Patching assembly " + dllPath + " (" + input.Modules.Count + " module[s]) ...");
237
238
239
240 applyManualPatches (input.MainModule);
241
242
243 try {
244 foreach (ModuleDefinition mdef in input.Modules) {
245 Console.WriteLine ("Patching module " + mdef.Name + " (" + mdef.Types.Count + " type[s]) ...");
246 foreach (TypeDefinition tdef in mdef.Types) {
247 NameNormalizer.CheckNames (tdef);
248 }
249 }
250 } catch (Exception e) {
251 Console.WriteLine ();
252 Console.WriteLine ("Unable to patch the assembly : ");
253 Console.WriteLine (e.ToString ());
254 return;
255 }
256 Console.WriteLine ("Finalizing patches...");
257
258 try {
259 NameNormalizer.FinalizeNormalizing ();
260 } catch (Exception e) {
261 Console.WriteLine ();
262 Console.WriteLine ("Unable to finalize patching : ");
263 Console.WriteLine (e.ToString ());
264 return;
265 }
266 NameNormalizer.clnamestomod.Clear ();
267 NameNormalizer.vclasses.Clear ();
268 Console.WriteLine ("Saving the patched assembly ...");
269
270 try {
271 input.Write (dllPath);
272 } catch (Exception e) {
273 Console.WriteLine ();
274 Console.WriteLine ("Unable to save the assembly : ");
275 Console.WriteLine (e.ToString ());
276 return;
277 }
278
279 Console.WriteLine ();
280 Console.WriteLine ("Success.");
281 }
282 }
283}
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