1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 | using System.Text;
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5 | using Mono.Cecil;
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6 | using System.Reflection;
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7 |
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8 | namespace NamePatcher
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9 | {
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10 | class NamePatcher
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11 | {
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12 | static void DrawUsage ()
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13 | {
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14 | Console.WriteLine ("Usage :");
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15 | Console.WriteLine ("NamePatcher [input file] Patches an Assembly and creates a backup of the original file.");
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16 | }
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17 |
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18 | static bool TryArgs (string[] args)
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19 | {
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20 | return args.Length == 1 && (File.Exists (args [0]));
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21 | }
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22 |
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23 | static bool makeBackup (string input)
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24 | {
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25 | string backupFile_base = input + ".bck";
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26 | string backupFile = backupFile_base;
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27 | int backupIndex = 0;
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28 | while (File.Exists(backupFile)) {
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29 | backupFile = backupFile_base + "." + (++backupIndex);
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30 | if (backupIndex > 10) {
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31 | return false;
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32 | }
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33 | }
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34 | try {
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35 | File.Copy (input, backupFile);
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36 | } catch (Exception e) {
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37 | Console.WriteLine ("Unable to create backup file : ");
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38 | Console.WriteLine (e.ToString ());
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39 | return false;
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40 | }
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41 | return true;
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42 | }
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43 |
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44 | static DefaultAssemblyResolver getAssemblyResolver (string path)
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45 | {
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46 | DefaultAssemblyResolver resolver = null;
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47 | int lastSlash = path.LastIndexOf ("\\");
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48 | if (lastSlash == -1)
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49 | lastSlash = path.LastIndexOf ("/");
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50 | if (lastSlash != -1) {
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51 | string inputPath = path.Substring (0, lastSlash);
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52 | resolver = new DefaultAssemblyResolver ();
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53 | resolver.AddSearchDirectory (inputPath);
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54 | }
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55 | return resolver;
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56 | }
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57 |
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58 | static void applyManualPatches (ModuleDefinition mainModule)
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59 | {
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60 | foreach (FieldDefinition fd in mainModule.GetType ("World").Fields) {
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61 | TypeReference fdType = fd.FieldType;
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62 | if (fdType.FullName.Equals ("System.UInt64")) {
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63 | Console.WriteLine ("Renaming world field -> gameTime");
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64 | NameNormalizer.setName (fd, "gameTime");
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65 | }
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66 | }
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67 |
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68 | foreach (FieldDefinition fd in mainModule.GetType ("GameManager").Fields) {
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69 | TypeReference fdType = fd.FieldType;
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70 | if (fdType.FullName.Equals ("ConnectionManager")) {
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71 | Console.WriteLine ("Renaming and making public GameMananger field -> connectionManager");
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72 | fd.Attributes = fd.Attributes & (~Mono.Cecil.FieldAttributes.Private) | Mono.Cecil.FieldAttributes.Public;
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73 | NameNormalizer.setName (fd, "connectionManager");
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74 | }
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75 | }
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76 |
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77 | foreach (FieldDefinition fd in mainModule.GetType ("ConnectionManager").Fields) {
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78 | TypeReference fdType = fd.FieldType;
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79 | if (fdType.FullName.Contains ("Dictionary") && fdType.FullName.Contains ("ClientInfo")) {
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80 | Console.WriteLine ("Renaming and making public ConnectionManager field -> connectedClients");
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81 | fd.Attributes = fd.Attributes & (~Mono.Cecil.FieldAttributes.Private) | Mono.Cecil.FieldAttributes.Public;
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82 | NameNormalizer.setName (fd, "connectedClients");
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83 | }
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84 | if (fdType.FullName.Contains ("Dictionary") && fdType.FullName.Contains ("System.Int32,System.Int32")) {
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85 | Console.WriteLine ("Renaming and making public ConnectionManager field -> mapClientToEntity");
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86 | fd.Attributes = fd.Attributes & (~Mono.Cecil.FieldAttributes.Private) | Mono.Cecil.FieldAttributes.Public;
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87 | NameNormalizer.setName (fd, "mapClientToEntity");
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88 | }
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89 | }
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90 |
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91 | string consoleTypeName = string.Empty;
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92 | TypeDefinition typeTelnetServer = mainModule.GetType ("NetTelnetServer");
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93 | foreach (FieldDefinition fd in typeTelnetServer.Fields) {
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94 | if (NameNormalizer.makeValidName (fd.FieldType.Name) != null) {
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95 | Console.WriteLine ("Renaming console class -> ConsoleSdtd");
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96 | consoleTypeName = fd.FieldType.Name;
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97 | NameNormalizer.setName (fd.FieldType.Resolve (), "ConsoleSdtd");
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98 | NameNormalizer.setName (fd, "console");
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99 | }
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100 | }
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101 |
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102 | if (consoleTypeName.Length > 0) {
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103 | TypeDefinition typeConsole = mainModule.GetType (consoleTypeName);
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104 | string consoleCommandTypeName = string.Empty;
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105 | foreach (FieldDefinition fd in typeConsole.Fields) {
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106 | TypeReference fdType = fd.FieldType;
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107 | if (fdType.FullName.Contains ("Generic.List")) {
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108 | if (fdType.IsGenericInstance) {
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109 | GenericInstanceType genType = (GenericInstanceType)fdType;
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110 | TypeReference genRef = genType.GenericArguments [0];
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111 | if (genRef.Name.Length < 2) {
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112 | Console.WriteLine ("Renaming console command class -> ConsoleCommand");
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113 | NameNormalizer.setName (genRef.Resolve (), "ConsoleCommand");
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114 | NameNormalizer.setName (fd, "commands");
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115 | consoleCommandTypeName = genRef.Name;
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116 | }
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117 | }
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118 | }
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119 | if (fdType.FullName.Equals ("GameManager")) {
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120 | Console.WriteLine ("Renaming and making public console field -> gameManager");
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121 | fd.Attributes = fd.Attributes & (~Mono.Cecil.FieldAttributes.Private) | Mono.Cecil.FieldAttributes.Public;
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122 | NameNormalizer.setName (fd, "gameManager");
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123 | }
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124 | }
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125 |
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126 | if (consoleCommandTypeName.Length > 0) {
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127 | foreach (MethodDefinition md in typeConsole.Methods) {
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128 | if (md.Parameters.Count == 1 && md.Parameters [0].ParameterType.Name.Equals (consoleCommandTypeName)) {
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129 | Console.WriteLine ("Renaming console method -> AddCommand");
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130 | NameNormalizer.setName (md, "AddCommand");
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131 | }
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132 | }
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133 |
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134 | TypeDefinition typeConsoleCommand = mainModule.GetType (consoleCommandTypeName);
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135 | foreach (MethodDefinition md in typeConsoleCommand.Methods) {
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136 | if (!md.IsConstructor) {
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137 | if (md.Parameters.Count == 1 && md.Parameters [0].ParameterType.Name.Equals (consoleTypeName)) {
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138 | Console.WriteLine ("Renaming console command method -> Help");
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139 | NameNormalizer.setName (md, "Help");
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140 | }
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141 | if (md.Parameters.Count == 0 && md.ReturnType.Name.Equals ("Int32")) {
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142 | Console.WriteLine ("Renaming console command method -> Timeout");
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143 | NameNormalizer.setName (md, "Timeout");
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144 | }
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145 | if (md.Parameters.Count == 0 && md.ReturnType.Name.Equals ("String[]")) {
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146 | Console.WriteLine ("Renaming console command method -> Names");
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147 | NameNormalizer.setName (md, "Names");
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148 | }
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149 | if (md.Parameters.Count == 0 && md.ReturnType.Name.Equals ("String")) {
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150 | Console.WriteLine ("Renaming console command method -> Description");
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151 | NameNormalizer.setName (md, "Description");
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152 | }
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153 | if (md.Parameters.Count == 1 && md.Parameters [0].ParameterType.IsArray) {
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154 | Console.WriteLine ("Renaming console command method -> Run");
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155 | NameNormalizer.setName (md, "Run");
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156 | }
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157 | }
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158 | }
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159 | }
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160 | }
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161 | }
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162 |
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163 | static void Main (string[] args)
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164 | {
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165 | Console.WriteLine ("NamePatcher for 7dtd's Assembly-CSharp.dll [by DerPopo, modified by Alloc] for Dedi build 320404");
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166 | if (!TryArgs (args)) {
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167 | DrawUsage ();
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168 | return;
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169 | }
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170 | string dllPath = args [0];
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171 |
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172 | if (!makeBackup (dllPath)) {
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173 | Console.WriteLine ("Could not create a backup file (maybe too many old backups?)");
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174 | return;
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175 | }
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176 |
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177 |
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178 | AssemblyDefinition input;
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179 | try {
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180 | input = AssemblyDefinition.ReadAssembly (dllPath, new ReaderParameters { AssemblyResolver = getAssemblyResolver(dllPath), });
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181 | } catch (Exception e) {
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182 | Console.WriteLine ("Unable to load the input file : ");
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183 | Console.WriteLine (e.ToString ());
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184 | return;
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185 | }
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186 | Console.WriteLine ();
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187 | Console.WriteLine ("Patching assembly " + dllPath + " (" + input.Modules.Count + " module[s]) ...");
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188 |
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189 |
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190 |
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191 | applyManualPatches (input.MainModule);
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192 |
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193 |
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194 | try {
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195 | foreach (ModuleDefinition mdef in input.Modules) {
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196 | Console.WriteLine ("Patching module " + mdef.Name + " (" + mdef.Types.Count + " type[s]) ...");
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197 | foreach (TypeDefinition tdef in mdef.Types) {
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198 | NameNormalizer.CheckNames (tdef);
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199 | }
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200 | }
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201 | } catch (Exception e) {
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202 | Console.WriteLine ();
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203 | Console.WriteLine ("Unable to patch the assembly : ");
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204 | Console.WriteLine (e.ToString ());
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205 | return;
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206 | }
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207 | Console.WriteLine ("Finalizing patches...");
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208 |
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209 | try {
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210 | NameNormalizer.FinalizeNormalizing ();
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211 | } catch (Exception e) {
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212 | Console.WriteLine ();
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213 | Console.WriteLine ("Unable to finalize patching : ");
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214 | Console.WriteLine (e.ToString ());
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215 | return;
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216 | }
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217 | NameNormalizer.clnamestomod.Clear ();
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218 | NameNormalizer.vclasses.Clear ();
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219 | Console.WriteLine ("Saving the patched assembly ...");
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220 |
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221 | try {
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222 | input.Write (dllPath);
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223 | } catch (Exception e) {
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224 | Console.WriteLine ();
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225 | Console.WriteLine ("Unable to save the assembly : ");
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226 | Console.WriteLine (e.ToString ());
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227 | return;
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228 | }
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229 |
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230 | Console.WriteLine ();
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231 | Console.WriteLine ("Success.");
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232 | }
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233 | }
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234 | }
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