source: binary-improvements/webserver/js/inventory_dialog.js@ 248

Last change on this file since 248 was 245, checked in by alloc, 9 years ago

Fixes

File size: 3.2 KB
RevLine 
[245]1var ITEMICONBASEURL = "../itemicons/";
2
3var BAG_COLS = 8;
4var BAG_ROWS = 4;
5var BELT_COLS = 8;
6var INV_ITEM_WIDTH = 58;
7var INV_ITEM_HEIGHT = 40;
8
9function ShowInventoryDialog (steamid) {
10 var SetCellItem = function (containerTypeName, cellIdent, itemdata) {
11 var cell = $("#" + containerTypeName + "Field"+cellIdent);
12 var text = $("#" + containerTypeName + "FieldText"+cellIdent);
13 if (itemdata.count > 0) {
14 cell.attr("style", "background-image: url(" + ITEMICONBASEURL + itemdata.name + ".png);");
15 cell.attr("title", itemdata.name);
16 text.text(itemdata.count);
17 } else {
18 cell.attr("style", "background-image: none;");
19 cell.removeAttr("title");
20 text.text("");
21 }
22 }
23
24 var SetEquipmentItem = function (data, name, cellIdent) {
25 if (data.equipment [name] == false) {
26 SetCellItem ("equipment", cellIdent, { count: 0, name: "" });
27 } else {
28 SetCellItem ("equipment", cellIdent, { count: 1, name: data.equipment [name] });
29 }
30 }
31
32 $.getJSON( "../api/getplayerinventory", { steamid: steamid })
33 .done(function(data) {
34 $("#invPlayerName").text(data.playername);
35
36 for (var y = 0; y < BAG_ROWS; y++) {
37 for (var x = 0; x < BAG_COLS; x++) {
38 SetCellItem ("bag", x + "_" + y, data.bag[y*BAG_COLS+x]);
39 }
40 }
41
42 for (var x = 0; x < BELT_COLS; x++) {
43 SetCellItem ("belt", x, data.belt[x]);
44 }
45
46 SetEquipmentItem (data, "head", "0_0");
47 SetEquipmentItem (data, "eyes", "0_1");
48 SetEquipmentItem (data, "face", "0_2");
49 SetEquipmentItem (data, "armor", "1_0");
50 SetEquipmentItem (data, "jacket", "1_1");
51 SetEquipmentItem (data, "shirt", "1_2");
52 SetEquipmentItem (data, "legarmor", "2_0");
53 SetEquipmentItem (data, "pants", "2_1");
54 SetEquipmentItem (data, "boots", "2_2");
55 SetEquipmentItem (data, "gloves", "0_4");
56 SetEquipmentItem (data, "backpack", "2_4");
57
58 $( "#playerInventoryDialog" ).css("z-index", "1010").dialog({
59 modal: true,
60 width: BAG_COLS*(INV_ITEM_WIDTH+14) + 3*(INV_ITEM_WIDTH+14) + 20,
61 buttons: {
62 Ok: function() {
63 $( this ).dialog( "close" );
64 }
65 }
66 });
67 })
68 .fail(function(jqxhr, textStatus, error) {
69 console.log("Error fetching player inventory");
70 })
71 .always(function() {
72 });
73}
74
75function SetupInventoryDialog () {
76 var CreateInvCell = function (containerTypeName, cellIdent) {
77 return "<td class=\"invField\" id=\"" + containerTypeName + "Field"+cellIdent+"\">" +
78 "<span class=\"invFieldText\" id=\"" + containerTypeName + "FieldText"+cellIdent+"\"></span>" +
79 "</td>";
80 }
81
82 for (var y = 0; y < BAG_ROWS; y++) {
83 $("#bagTable").append("<tr id=\"bagRow"+y+"\"></tr>");
84 for (var x = 0; x < BAG_COLS; x++) {
85 $("#bagRow"+y).append(CreateInvCell ("bag", x + "_" + y));
86 }
87 }
88
89 $("#beltTable").append("<tr id=\"beltRow0\"></tr>");
90 for (var x = 0; x < BELT_COLS; x++) {
91 $("#beltRow0").append(CreateInvCell ("belt", x));
92 }
93
94 for (var y = 0; y < 5; y++) {
95 $("#equipmentTable").append("<tr id=\"equipmentRow"+y+"\"></tr>");
96 if (y == 3) {
97 $("#equipmentRow"+y).append("<td colspan=\"3\"></td>");
98 } else {
99 for (var x = 0; x < 3; x++) {
100 if (y == 4 && x == 1) {
101 $("#equipmentRow"+y).append("<td></td>");
102 } else {
103 $("#equipmentRow"+y).append(CreateInvCell ("equipment", x + "_" + y));
104 }
105 }
106 }
107 }
108}
109
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