source: binary-improvements2/7dtd-server-fixes/src/BlockingQueue.cs@ 381

Last change on this file since 381 was 351, checked in by alloc, 6 years ago

Fixed game version compatibility of GamePrefs
Code style cleanup (mostly argument names)

File size: 619 bytes
Line 
1using System.Collections.Generic;
2using System.Threading;
3
4namespace AllocsFixes {
5 public class BlockingQueue<T> {
6 private readonly Queue<T> queue = new Queue<T> ();
7 private bool closing;
8
9 public void Enqueue (T _item) {
10 lock (queue) {
11 queue.Enqueue (_item);
12 Monitor.PulseAll (queue);
13 }
14 }
15
16 public T Dequeue () {
17 lock (queue) {
18 while (queue.Count == 0) {
19 if (closing) {
20 return default (T);
21 }
22
23 Monitor.Wait (queue);
24 }
25
26 return queue.Dequeue ();
27 }
28 }
29
30 public void Close () {
31 lock (queue) {
32 closing = true;
33 Monitor.PulseAll (queue);
34 }
35 }
36 }
37}
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