1 | using System;
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2 | using System.Collections.Generic;
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3 | using AllocsFixes.PersistentData;
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4 |
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5 | namespace AllocsFixes {
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6 | public static class LandClaimList {
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7 | public delegate bool OwnerFilter (Player _owner);
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8 |
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9 | public delegate bool PositionFilter (Vector3i _position);
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10 |
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11 | public static Dictionary<Player, List<Vector3i>> GetLandClaims (OwnerFilter[] _ownerFilters,
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12 | PositionFilter[] _positionFilters) {
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13 | Dictionary<Vector3i, PersistentPlayerData> d = GameManager.Instance.GetPersistentPlayerList ().m_lpBlockMap;
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14 | Dictionary<Player, List<Vector3i>> result = new Dictionary<Player, List<Vector3i>> ();
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15 |
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16 | if (d == null) {
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17 | return result;
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18 | }
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19 |
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20 | Dictionary<PersistentPlayerData, List<Vector3i>> owners =
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21 | new Dictionary<PersistentPlayerData, List<Vector3i>> ();
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22 | foreach ((Vector3i claimPos, PersistentPlayerData owner) in d) {
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23 | bool allowed = true;
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24 | if (_positionFilters != null) {
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25 | foreach (PositionFilter pf in _positionFilters) {
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26 | if (pf (claimPos)) {
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27 | continue;
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28 | }
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29 |
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30 | allowed = false;
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31 | break;
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32 | }
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33 | }
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34 |
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35 | if (!allowed) {
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36 | continue;
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37 | }
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38 |
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39 | if (!owners.ContainsKey (owner)) {
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40 | owners.Add (owner, new List<Vector3i> ());
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41 | }
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42 |
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43 | owners [owner].Add (claimPos);
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44 | }
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45 |
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46 | foreach ((PersistentPlayerData owner, List<Vector3i> claimPositions) in owners) {
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47 | Player p = PersistentContainer.Instance.Players [owner.UserIdentifier, false] ?? new Player (owner.UserIdentifier);
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48 |
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49 | bool allowed = true;
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50 | if (_ownerFilters != null) {
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51 | foreach (OwnerFilter of in _ownerFilters) {
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52 | if (of (p)) {
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53 | continue;
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54 | }
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55 |
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56 | allowed = false;
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57 | break;
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58 | }
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59 | }
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60 |
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61 | if (!allowed) {
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62 | continue;
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63 | }
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64 |
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65 | result.Add (p, new List<Vector3i> ());
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66 | foreach (Vector3i v in claimPositions) {
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67 | result [p].Add (v);
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68 | }
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69 | }
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70 |
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71 | return result;
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72 | }
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73 |
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74 | public static OwnerFilter UserIdFilter (PlatformUserIdentifierAbs _userId) {
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75 | return _p => _p.PlatformId.Equals (_userId);
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76 | }
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77 |
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78 | public static PositionFilter CloseToFilter2dRect (Vector3i _position, int _maxDistance) {
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79 | return _v => Math.Abs (_v.x - _position.x) <= _maxDistance && Math.Abs (_v.z - _position.z) <= _maxDistance;
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80 | }
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81 |
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82 | public static OwnerFilter OrOwnerFilter (OwnerFilter _f1, OwnerFilter _f2) {
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83 | return _p => _f1 (_p) || _f2 (_p);
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84 | }
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85 | }
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86 | }
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