source: binary-improvements2/7dtd-server-fixes/src/ModApi.cs@ 404

Last change on this file since 404 was 403, checked in by alloc, 21 months ago

Made server-fixes no longer throw errors when running the mod on a listen server

File size: 2.7 KB
Line 
1using System.Collections.Generic;
2using AllocsFixes.PersistentData;
3using JetBrains.Annotations;
4using Platform.Steam;
5
6namespace AllocsFixes {
7 [UsedImplicitly]
8 public class ModApi : IModApi {
9 public void InitMod (Mod _modInstance) {
10 ModEvents.GameStartDone.RegisterHandler (GameAwake);
11 ModEvents.SavePlayerData.RegisterHandler (SavePlayerData);
12 ModEvents.PlayerSpawning.RegisterHandler (PlayerSpawning);
13 ModEvents.PlayerDisconnected.RegisterHandler (PlayerDisconnected);
14 ModEvents.PlayerSpawnedInWorld.RegisterHandler (PlayerSpawned);
15 ModEvents.ChatMessage.RegisterHandler (ChatMessage);
16 }
17
18 private void GameAwake () {
19 PersistentContainer.Load ();
20 }
21
22 private void SavePlayerData (ClientInfo _cInfo, PlayerDataFile _playerDataFile) {
23 if (_cInfo == null) {
24 return;
25 }
26
27 PersistentContainer.Instance.Players [_cInfo.InternalId, true].Update (_playerDataFile);
28 }
29
30 private void PlayerSpawning (ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile) {
31 if (_cInfo == null) {
32 return;
33 }
34
35 string owner = null;
36 if (_cInfo.PlatformId is UserIdentifierSteam identifierSteam) {
37 owner = identifierSteam.OwnerId.ToString ();
38 }
39
40 Log.Out (
41 $"Player connected, entityid={_cInfo.entityId}, name={_cInfo.playerName}, pltfmid={_cInfo.PlatformId?.CombinedString ?? "<unknown>"}, crossid={_cInfo.CrossplatformId?.CombinedString ?? "<unknown/none>"}, steamOwner={owner ?? "<unknown/none>"}, ip={_cInfo.ip}"
42 );
43 }
44
45 private void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) {
46 if (_cInfo == null) {
47 return;
48 }
49
50 Player p = PersistentContainer.Instance.Players [_cInfo.InternalId, false];
51 if (p != null) {
52 p.SetOffline ();
53 } else {
54 Log.Out ("Disconnected player not found in client list...");
55 }
56
57 PersistentContainer.Instance.Save ();
58 }
59
60 private void PlayerSpawned (ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _spawnPos) {
61 if (_cInfo == null) {
62 return;
63 }
64
65 PersistentContainer.Instance.Players [_cInfo.InternalId, true].SetOnline (_cInfo);
66 PersistentContainer.Instance.Save ();
67 }
68
69 private const string testChatAnswer =
70 " [ff0000]I[-] [ff7f00]W[-][ffff00]A[-][80ff00]S[-] [00ffff]H[-][0080ff]E[-][0000ff]R[-][8b00ff]E[-]";
71
72 private bool ChatMessage (ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName,
73 bool _localizeMain, List<int> _recipientEntityIds) {
74 if (_cInfo == null) {
75 return true;
76 }
77
78 if (string.IsNullOrEmpty (_msg) || !_msg.EqualsCaseInsensitive ("/alloc")) {
79 return true;
80 }
81
82 Log.Out ($"Sent chat hook reply to {_cInfo.InternalId}");
83 _cInfo.SendPackage (NetPackageManager.GetPackage<NetPackageChat> ().Setup (EChatType.Whisper, -1, testChatAnswer, "", false, null));
84
85 return false;
86 }
87 }
88}
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