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1 | using System;
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2 | using System.IO;
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3 | using System.Runtime.Serialization;
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4 | using System.Runtime.Serialization.Formatters.Binary;
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5 |
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6 | namespace AllocsFixes.PersistentData {
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7 | [Serializable]
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8 | public class PersistentContainer {
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9 | private Players players;
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10 | [OptionalField] private Attributes attributes;
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11 |
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12 | public Players Players => players ?? (players = new Players ());
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13 |
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14 | public Attributes Attributes => attributes ?? (attributes = new Attributes ());
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15 |
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16 | private static PersistentContainer instance;
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17 |
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18 | public static PersistentContainer Instance => instance ?? (instance = new PersistentContainer ());
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19 |
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20 | private PersistentContainer () {
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21 | }
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22 |
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23 | public void Save () {
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24 | Stream stream = File.Open (GameIO.GetSaveGameDir () + "/AllocsPeristentData.bin", FileMode.Create);
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25 | BinaryFormatter bFormatter = new BinaryFormatter ();
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26 | bFormatter.Serialize (stream, this);
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27 | stream.Close ();
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28 | }
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29 |
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30 | public static bool Load () {
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31 | if (!File.Exists (GameIO.GetSaveGameDir () + "/AllocsPeristentData.bin")) {
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32 | return false;
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33 | }
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34 |
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35 | try {
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36 | Stream stream = File.Open (GameIO.GetSaveGameDir () + "/AllocsPeristentData.bin", FileMode.Open);
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37 | BinaryFormatter bFormatter = new BinaryFormatter ();
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38 | PersistentContainer obj = (PersistentContainer) bFormatter.Deserialize (stream);
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39 | stream.Close ();
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40 | instance = obj;
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41 | return true;
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42 | } catch (Exception e) {
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43 | Log.Error ("Exception in PersistentContainer.Load");
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44 | Log.Exception (e);
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45 | }
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46 |
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47 | return false;
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48 | }
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49 | }
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50 | }
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