source: binary-improvements2/AllocsCommands/Commands/Give.cs@ 381

Last change on this file since 381 was 359, checked in by alloc, 5 years ago

Removed unnecessary try-catch-blocks from commands (command handler catches exceptions anyway and provides more detailed output)

File size: 2.6 KB
Line 
1using System;
2using System.Collections.Generic;
3using UnityEngine;
4
5namespace AllocsFixes.CustomCommands {
6 public class Give : ConsoleCmdAbstract {
7 public override string GetDescription () {
8 return "give an item to a player (entity id or name)";
9 }
10
11 public override string GetHelp () {
12 return "Give an item to a player by dropping it in front of that player\n" +
13 "Usage:\n" +
14 " give <name / entity id> <item name> <amount>\n" +
15 " give <name / entity id> <item name> <amount> <quality>\n" +
16 "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
17 "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
18 "Amount is the number of instances of this item to drop (as a single stack).\n" +
19 "Quality is the quality of the dropped items for items that have a quality.";
20 }
21
22 public override string[] GetCommands () {
23 return new[] {"give", string.Empty};
24 }
25
26 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
27 if (_params.Count != 3 && _params.Count != 4) {
28 SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count +
29 ".");
30 return;
31 }
32
33 ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
34
35 if (ci == null) {
36 SdtdConsole.Instance.Output ("Playername or entity id not found.");
37 return;
38 }
39
40 ItemValue iv = ItemClass.GetItem (_params [1], true);
41 if (iv.type == ItemValue.None.type) {
42 SdtdConsole.Instance.Output ("Item not found.");
43 return;
44 }
45
46 iv = new ItemValue (iv.type, true);
47
48 int n;
49 if (!int.TryParse (_params [2], out n) || n <= 0) {
50 SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
51 return;
52 }
53
54 int quality = Constants.cItemMaxQuality;
55
56 if (_params.Count == 4) {
57 if (!int.TryParse (_params [3], out quality) || quality <= 0) {
58 SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
59 return;
60 }
61 }
62
63 if (ItemClass.list [iv.type].HasSubItems) {
64 for (int i = 0; i < iv.Modifications.Length; i++) {
65 ItemValue tmp = iv.Modifications [i];
66 tmp.Quality = quality;
67 iv.Modifications [i] = tmp;
68 }
69 } else if (ItemClass.list [iv.type].HasQuality) {
70 iv.Quality = quality;
71 }
72
73 EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
74
75 ItemStack invField = new ItemStack (iv, n);
76
77 GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero);
78
79 SdtdConsole.Instance.Output ("Dropped item");
80 }
81 }
82}
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