1 | using System.Collections.Generic;
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2 | using UnityEngine;
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3 |
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4 | namespace AllocsFixes.CustomCommands {
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5 | public class Give : ConsoleCmdAbstract {
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6 | public override string GetDescription () {
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7 | return "give an item to a player (entity id or name)";
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8 | }
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9 |
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10 | public override string GetHelp () {
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11 | return "Give an item to a player by dropping it in front of that player\n" +
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12 | "Usage:\n" +
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13 | " give <name / entity id> <item name> <amount>\n" +
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14 | " give <name / entity id> <item name> <amount> <quality>\n" +
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15 | "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
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16 | "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
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17 | "Amount is the number of instances of this item to drop (as a single stack).\n" +
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18 | "Quality is the quality of the dropped items for items that have a quality.";
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19 | }
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20 |
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21 | public override string[] GetCommands () {
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22 | return new[] {"give", string.Empty};
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23 | }
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24 |
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25 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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26 | if (_params.Count != 3 && _params.Count != 4) {
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27 | SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count +
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28 | ".");
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29 | return;
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30 | }
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31 |
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32 | ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
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33 |
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34 | if (ci == null) {
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35 | SdtdConsole.Instance.Output ("Playername or entity id not found.");
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36 | return;
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37 | }
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38 |
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39 | ItemValue iv = ItemClass.GetItem (_params [1], true);
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40 | if (iv.type == ItemValue.None.type) {
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41 | SdtdConsole.Instance.Output ("Item not found.");
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42 | return;
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43 | }
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44 |
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45 | iv = new ItemValue (iv.type, true);
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46 |
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47 | int n;
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48 | if (!int.TryParse (_params [2], out n) || n <= 0) {
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49 | SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
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50 | return;
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51 | }
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52 |
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53 | int quality = Constants.cItemMaxQuality;
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54 |
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55 | if (_params.Count == 4) {
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56 | if (!int.TryParse (_params [3], out quality) || quality <= 0) {
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57 | SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
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58 | return;
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59 | }
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60 | }
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61 |
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62 | if (ItemClass.list [iv.type].HasSubItems) {
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63 | for (int i = 0; i < iv.Modifications.Length; i++) {
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64 | ItemValue tmp = iv.Modifications [i];
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65 | tmp.Quality = quality;
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66 | iv.Modifications [i] = tmp;
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67 | }
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68 | } else if (ItemClass.list [iv.type].HasQuality) {
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69 | iv.Quality = quality;
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70 | }
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71 |
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72 | EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
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73 |
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74 | ItemStack invField = new ItemStack (iv, n);
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75 |
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76 | GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero);
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77 |
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78 | SdtdConsole.Instance.Output ("Dropped item");
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79 | }
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80 | }
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81 | }
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