source: binary-improvements2/CommandExtensions/src/Commands/Give.cs@ 400

Last change on this file since 400 was 391, checked in by alloc, 2 years ago

Major refactoring/cleanup

File size: 2.6 KB
Line 
1using System.Collections.Generic;
2using JetBrains.Annotations;
3using UnityEngine;
4
5namespace CommandExtensions.Commands {
6 [UsedImplicitly]
7 public class Give : ConsoleCmdAbstract {
8 public override string GetDescription () {
9 return "give an item to a player (entity id or name)";
10 }
11
12 public override string GetHelp () {
13 return "Give an item to a player by dropping it in front of that player\n" +
14 "Usage:\n" +
15 " give <name / entity id> <item name> <amount>\n" +
16 " give <name / entity id> <item name> <amount> <quality>\n" +
17 "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
18 "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
19 "Amount is the number of instances of this item to drop (as a single stack).\n" +
20 "Quality is the quality of the dropped items for items that have a quality.";
21 }
22
23 public override string[] GetCommands () {
24 return new[] {"give", string.Empty};
25 }
26
27 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
28 if (_params.Count != 3 && _params.Count != 4) {
29 SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count +
30 ".");
31 return;
32 }
33
34 ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
35
36 if (ci == null) {
37 SdtdConsole.Instance.Output ("Playername or entity id not found.");
38 return;
39 }
40
41 ItemValue iv = ItemClass.GetItem (_params [1], true);
42 if (iv.type == ItemValue.None.type) {
43 SdtdConsole.Instance.Output ("Item not found.");
44 return;
45 }
46
47 iv = new ItemValue (iv.type, true);
48
49 if (!int.TryParse (_params [2], out int n) || n <= 0) {
50 SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
51 return;
52 }
53
54 int quality = Constants.cItemMaxQuality;
55
56 if (_params.Count == 4) {
57 if (!int.TryParse (_params [3], out quality) || quality <= 0) {
58 SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
59 return;
60 }
61 }
62
63 if (ItemClass.list [iv.type].HasSubItems) {
64 for (int i = 0; i < iv.Modifications.Length; i++) {
65 ItemValue tmp = iv.Modifications [i];
66 tmp.Quality = quality;
67 iv.Modifications [i] = tmp;
68 }
69 } else if (ItemClass.list [iv.type].HasQuality) {
70 iv.Quality = quality;
71 }
72
73 EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
74
75 ItemStack invField = new ItemStack (iv, n);
76
77 GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero);
78
79 SdtdConsole.Instance.Output ("Dropped item");
80 }
81 }
82}
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