source: binary-improvements2/CommandExtensions/src/Commands/Give.cs@ 434

Last change on this file since 434 was 405, checked in by alloc, 21 months ago

Refactored console commands for A21 caching

File size: 2.6 KB
Line 
1using System.Collections.Generic;
2using JetBrains.Annotations;
3using UnityEngine;
4
5namespace CommandExtensions.Commands {
6 [UsedImplicitly]
7 public class Give : ConsoleCmdAbstract {
8 protected override string getDescription () {
9 return "give an item to a player (entity id or name)";
10 }
11
12 protected override string getHelp () {
13 return "Give an item to a player by dropping it in front of that player\n" +
14 "Usage:\n" +
15 " give <name / entity id> <item name> <amount>\n" +
16 " give <name / entity id> <item name> <amount> <quality>\n" +
17 "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
18 "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
19 "Amount is the number of instances of this item to drop (as a single stack).\n" +
20 "Quality is the quality of the dropped items for items that have a quality.";
21 }
22
23 protected override string[] getCommands () {
24 return new[] {"give", string.Empty};
25 }
26
27 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
28 if (_params.Count != 3 && _params.Count != 4) {
29 SdtdConsole.Instance.Output ($"Wrong number of arguments, expected 3 or 4, found {_params.Count}.");
30 return;
31 }
32
33 ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
34
35 if (ci == null) {
36 SdtdConsole.Instance.Output ("Playername or entity id not found.");
37 return;
38 }
39
40 ItemValue iv = ItemClass.GetItem (_params [1], true);
41 if (iv.type == ItemValue.None.type) {
42 SdtdConsole.Instance.Output ("Item not found.");
43 return;
44 }
45
46 iv = new ItemValue (iv.type, true);
47
48 if (!int.TryParse (_params [2], out int n) || n <= 0) {
49 SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
50 return;
51 }
52
53 int quality = Constants.cItemMaxQuality;
54
55 if (_params.Count == 4) {
56 if (!int.TryParse (_params [3], out quality) || quality <= 0) {
57 SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
58 return;
59 }
60 }
61
62 if (ItemClass.list [iv.type].HasSubItems) {
63 for (int i = 0; i < iv.Modifications.Length; i++) {
64 ItemValue tmp = iv.Modifications [i];
65 tmp.Quality = quality;
66 iv.Modifications [i] = tmp;
67 }
68 } else if (ItemClass.list [iv.type].HasQuality) {
69 iv.Quality = quality;
70 }
71
72 EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
73
74 ItemStack invField = new ItemStack (iv, n);
75
76 GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero);
77
78 SdtdConsole.Instance.Output ("Dropped item");
79 }
80 }
81}
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