source: binary-improvements2/CommandExtensions/src/Commands/SayToPlayer.cs@ 408

Last change on this file since 408 was 405, checked in by alloc, 21 months ago

Refactored console commands for A21 caching

File size: 1.2 KB
Line 
1using System.Collections.Generic;
2using JetBrains.Annotations;
3
4namespace CommandExtensions.Commands {
5 [UsedImplicitly]
6 public class SayToPlayer : ConsoleCmdAbstract {
7 protected override string getDescription () {
8 return "send a message to a single player";
9 }
10
11 protected override string getHelp () {
12 return "Usage:\n" +
13 " pm <player name / steam id / entity id> <message>\n" +
14 "Send a PM to the player given by the player name or entity id (as given by e.g. \"lpi\").";
15 }
16
17 protected override string[] getCommands () {
18 return new[] {"sayplayer", "pm"};
19 }
20
21 private void RunInternal (ClientInfo _sender, List<string> _params) {
22 if (_params.Count < 2) {
23 SdtdConsole.Instance.Output ("Usage: sayplayer <playername|entityid> <message>");
24 return;
25 }
26
27 string message = _params [1];
28
29 ClientInfo receiver = ConsoleHelper.ParseParamIdOrName (_params [0]);
30 if (receiver != null) {
31 ChatHelpers.SendMessage (receiver, _sender, message);
32 } else {
33 SdtdConsole.Instance.Output ("Playername or entity ID not found.");
34 }
35 }
36
37 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
38 RunInternal (_senderInfo.RemoteClientInfo, _params);
39 }
40 }
41}
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