[391] | 1 | using System.Collections.Generic;
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| 2 | using AllocsFixes.PersistentData;
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| 3 | using JetBrains.Annotations;
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| 4 |
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| 5 | namespace CommandExtensions.Commands {
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| 6 | [UsedImplicitly]
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| 7 | public class ShowInventory : ConsoleCmdAbstract {
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| 8 | public override string GetDescription () {
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| 9 | return "list inventory of a given player";
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| 10 | }
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| 11 |
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| 12 | public override string GetHelp () {
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| 13 | return "Usage:\n" +
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| 14 | " showinventory <user id / player name / entity id> [tag]\n" +
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| 15 | "Show the inventory of the player given by his UserID, player name or\n" +
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| 16 | "entity id (as given by e.g. \"lpi\").\n" +
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| 17 | "Optionally specify a tag that is included in each line of the output. In\n" +
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| 18 | "this case output is designed to be easily parseable by tools.\n" +
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| 19 | "Note: This only shows the player's inventory after it was first sent to\n" +
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| 20 | "the server which happens at least every 30 seconds.";
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| 21 | }
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| 22 |
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| 23 | public override string[] GetCommands () {
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| 24 | return new[] {"showinventory", "si"};
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| 25 | }
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| 26 |
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| 27 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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| 28 | if (_params.Count < 1) {
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| 29 | SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid> [tag]");
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| 30 | return;
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| 31 | }
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| 32 |
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| 33 | PlatformUserIdentifierAbs steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true);
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| 34 | if (steamid == null) {
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| 35 | SdtdConsole.Instance.Output (
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| 36 | "Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
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| 37 | return;
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| 38 | }
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| 39 |
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| 40 | string tag = null;
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| 41 | if (_params.Count > 1 && _params [1].Length > 0) {
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| 42 | tag = _params [1];
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| 43 | }
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| 44 |
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| 45 | Player p = PersistentContainer.Instance.Players [steamid, false];
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| 46 | AllocsFixes.PersistentData.Inventory inv = p.Inventory;
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| 47 |
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| 48 | if (tag == null) {
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[402] | 49 | SdtdConsole.Instance.Output ($"Belt of player {p.Name}:");
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[391] | 50 | }
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| 51 |
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| 52 | PrintInv (inv.belt, p.EntityID, "belt", tag);
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| 53 | if (tag == null) {
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| 54 | SdtdConsole.Instance.Output (string.Empty);
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| 55 | }
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| 56 |
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| 57 | if (tag == null) {
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[402] | 58 | SdtdConsole.Instance.Output ($"Bagpack of player {p.Name}:");
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[391] | 59 | }
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| 60 |
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| 61 | PrintInv (inv.bag, p.EntityID, "backpack", tag);
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| 62 | if (tag == null) {
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| 63 | SdtdConsole.Instance.Output (string.Empty);
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| 64 | }
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| 65 |
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| 66 | if (tag == null) {
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[402] | 67 | SdtdConsole.Instance.Output ($"Equipment of player {p.Name}:");
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[391] | 68 | }
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| 69 |
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| 70 | PrintEquipment (inv.equipment, p.EntityID, "equipment", tag);
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| 71 |
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| 72 | if (tag != null) {
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[402] | 73 | SdtdConsole.Instance.Output ($"tracker_item id={p.EntityID}, tag={tag}, SHOWINVENTORY DONE");
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[391] | 74 | }
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| 75 | }
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| 76 |
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| 77 | private void PrintInv (List<InvItem> _inv, int _entityId, string _location, string _tag) {
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| 78 | for (int i = 0; i < _inv.Count; i++) {
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| 79 | if (_inv [i] == null) {
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| 80 | continue;
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| 81 | }
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| 82 |
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| 83 | if (_tag == null) {
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| 84 | // no Tag defined -> readable output
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| 85 | if (_inv [i].quality < 0) {
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| 86 | SdtdConsole.Instance.Output ($" Slot {i}: {_inv [i].count:000} * {_inv [i].itemName}");
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| 87 | } else {
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| 88 | SdtdConsole.Instance.Output ($" Slot {i}: {_inv [i].count:000} * {_inv [i].itemName} - quality: {_inv [i].quality}");
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| 89 | }
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| 90 |
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| 91 | DoParts (_inv [i].parts, 1, null);
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| 92 | } else {
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| 93 | // Tag defined -> parseable output
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| 94 | string partsMsg = DoParts (_inv [i].parts, 1, "");
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[402] | 95 | string msg =
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| 96 | $"tracker_item id={_entityId}, tag={_tag}, location={_location}, slot={i}, item={_inv [i].itemName}, qnty={_inv [i].count}, quality={_inv [i].quality}, parts=({partsMsg})";
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[391] | 97 | SdtdConsole.Instance.Output (msg);
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| 98 | }
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| 99 | }
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| 100 | }
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| 101 |
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| 102 | private void PrintEquipment (InvItem[] _equipment, int _entityId, string _location, string _tag) {
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| 103 | AddEquipment ("head", _equipment, EquipmentSlots.Headgear, _entityId, _location, _tag);
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| 104 | AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear, _entityId, _location, _tag);
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| 105 | AddEquipment ("face", _equipment, EquipmentSlots.Face, _entityId, _location, _tag);
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| 106 |
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| 107 | AddEquipment ("armor", _equipment, EquipmentSlots.ChestArmor, _entityId, _location, _tag);
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| 108 | AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket, _entityId, _location, _tag);
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| 109 | AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt, _entityId, _location, _tag);
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| 110 |
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| 111 | AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor, _entityId, _location, _tag);
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| 112 | AddEquipment ("pants", _equipment, EquipmentSlots.Legs, _entityId, _location, _tag);
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| 113 | AddEquipment ("boots", _equipment, EquipmentSlots.Feet, _entityId, _location, _tag);
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| 114 |
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| 115 | AddEquipment ("gloves", _equipment, EquipmentSlots.Hands, _entityId, _location, _tag);
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| 116 | }
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| 117 |
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| 118 | private void AddEquipment (string _slotname, InvItem[] _items, EquipmentSlots _slot, int _entityId,
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| 119 | string _location, string _tag) {
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| 120 | int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
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| 121 |
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| 122 | for (int i = 0; i < slotindices.Length; i++) {
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| 123 | if (_items? [slotindices [i]] == null) {
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| 124 | continue;
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| 125 | }
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| 126 |
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| 127 | InvItem item = _items [slotindices [i]];
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| 128 | if (_tag == null) {
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| 129 | // no Tag defined -> readable output
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| 130 | if (item.quality < 0) {
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| 131 | SdtdConsole.Instance.Output ($" Slot {_slotname:8}: {item.itemName:000}");
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| 132 | } else {
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| 133 | SdtdConsole.Instance.Output ($" Slot {_slotname:8}: {item.itemName:000} - quality: {item.quality}");
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| 134 | }
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| 135 |
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| 136 | DoParts (_items [slotindices [i]].parts, 1, null);
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| 137 | } else {
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| 138 | // Tag defined -> parseable output
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| 139 | string partsMsg = DoParts (_items [slotindices [i]].parts, 1, "");
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[402] | 140 | string msg =
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| 141 | $"tracker_item id={_entityId}, tag={_tag}, location={_location}, slot={_slotname}, item={item.itemName}, qnty=1, quality={item.quality}, parts=({partsMsg})";
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[391] | 142 | SdtdConsole.Instance.Output (msg);
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| 143 | }
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| 144 |
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| 145 | return;
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| 146 | }
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| 147 | }
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| 148 |
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| 149 | private string DoParts (InvItem[] _parts, int _indent, string _currentMessage) {
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| 150 | if (_parts == null || _parts.Length <= 0) {
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| 151 | return _currentMessage;
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| 152 | }
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| 153 |
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| 154 | string indenter = new string (' ', _indent * 4);
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| 155 | for (int i = 0; i < _parts.Length; i++) {
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| 156 | if (_parts [i] == null) {
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| 157 | continue;
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| 158 | }
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| 159 |
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| 160 | if (_currentMessage == null) {
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| 161 | // no currentMessage given -> readable output
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| 162 | if (_parts [i].quality < 0) {
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| 163 | SdtdConsole.Instance.Output ($"{indenter} - {_parts [i].itemName}");
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| 164 | } else {
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| 165 | SdtdConsole.Instance.Output ($"{indenter} - {_parts [i].itemName} - quality: {_parts [i].quality}");
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| 166 | }
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| 167 |
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| 168 | DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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| 169 | } else {
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| 170 | // currentMessage given -> parseable output
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| 171 | if (_currentMessage.Length > 0) {
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| 172 | _currentMessage += ",";
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| 173 | }
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| 174 |
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[402] | 175 | _currentMessage += $"{_parts [i].itemName}@{_parts [i].quality}";
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[391] | 176 | _currentMessage = DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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| 177 | }
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| 178 | }
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| 179 |
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| 180 | return _currentMessage;
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| 181 | }
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| 182 | }
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| 183 | }
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