source: binary-improvements2/CommandExtensions/src/Commands/ShowInventory.cs@ 400

Last change on this file since 400 was 391, checked in by alloc, 2 years ago

Major refactoring/cleanup

File size: 6.7 KB
Line 
1using System.Collections.Generic;
2using AllocsFixes.PersistentData;
3using JetBrains.Annotations;
4
5namespace CommandExtensions.Commands {
6 [UsedImplicitly]
7 public class ShowInventory : ConsoleCmdAbstract {
8 public override string GetDescription () {
9 return "list inventory of a given player";
10 }
11
12 public override string GetHelp () {
13 return "Usage:\n" +
14 " showinventory <user id / player name / entity id> [tag]\n" +
15 "Show the inventory of the player given by his UserID, player name or\n" +
16 "entity id (as given by e.g. \"lpi\").\n" +
17 "Optionally specify a tag that is included in each line of the output. In\n" +
18 "this case output is designed to be easily parseable by tools.\n" +
19 "Note: This only shows the player's inventory after it was first sent to\n" +
20 "the server which happens at least every 30 seconds.";
21 }
22
23 public override string[] GetCommands () {
24 return new[] {"showinventory", "si"};
25 }
26
27 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
28 if (_params.Count < 1) {
29 SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid> [tag]");
30 return;
31 }
32
33 PlatformUserIdentifierAbs steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true);
34 if (steamid == null) {
35 SdtdConsole.Instance.Output (
36 "Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
37 return;
38 }
39
40 string tag = null;
41 if (_params.Count > 1 && _params [1].Length > 0) {
42 tag = _params [1];
43 }
44
45 Player p = PersistentContainer.Instance.Players [steamid, false];
46 AllocsFixes.PersistentData.Inventory inv = p.Inventory;
47
48 if (tag == null) {
49 SdtdConsole.Instance.Output ("Belt of player " + p.Name + ":");
50 }
51
52 PrintInv (inv.belt, p.EntityID, "belt", tag);
53 if (tag == null) {
54 SdtdConsole.Instance.Output (string.Empty);
55 }
56
57 if (tag == null) {
58 SdtdConsole.Instance.Output ("Bagpack of player " + p.Name + ":");
59 }
60
61 PrintInv (inv.bag, p.EntityID, "backpack", tag);
62 if (tag == null) {
63 SdtdConsole.Instance.Output (string.Empty);
64 }
65
66 if (tag == null) {
67 SdtdConsole.Instance.Output ("Equipment of player " + p.Name + ":");
68 }
69
70 PrintEquipment (inv.equipment, p.EntityID, "equipment", tag);
71
72 if (tag != null) {
73 SdtdConsole.Instance.Output ("tracker_item id=" + p.EntityID + ", tag=" + tag +
74 ", SHOWINVENTORY DONE");
75 }
76 }
77
78 private void PrintInv (List<InvItem> _inv, int _entityId, string _location, string _tag) {
79 for (int i = 0; i < _inv.Count; i++) {
80 if (_inv [i] == null) {
81 continue;
82 }
83
84 if (_tag == null) {
85 // no Tag defined -> readable output
86 if (_inv [i].quality < 0) {
87 SdtdConsole.Instance.Output ($" Slot {i}: {_inv [i].count:000} * {_inv [i].itemName}");
88 } else {
89 SdtdConsole.Instance.Output ($" Slot {i}: {_inv [i].count:000} * {_inv [i].itemName} - quality: {_inv [i].quality}");
90 }
91
92 DoParts (_inv [i].parts, 1, null);
93 } else {
94 // Tag defined -> parseable output
95 string partsMsg = DoParts (_inv [i].parts, 1, "");
96 string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
97 ", slot=" + i + ", item=" + _inv [i].itemName + ", qnty=" + _inv [i].count +
98 ", quality=" + _inv [i].quality + ", parts=(" + partsMsg + ")";
99 SdtdConsole.Instance.Output (msg);
100 }
101 }
102 }
103
104 private void PrintEquipment (InvItem[] _equipment, int _entityId, string _location, string _tag) {
105 AddEquipment ("head", _equipment, EquipmentSlots.Headgear, _entityId, _location, _tag);
106 AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear, _entityId, _location, _tag);
107 AddEquipment ("face", _equipment, EquipmentSlots.Face, _entityId, _location, _tag);
108
109 AddEquipment ("armor", _equipment, EquipmentSlots.ChestArmor, _entityId, _location, _tag);
110 AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket, _entityId, _location, _tag);
111 AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt, _entityId, _location, _tag);
112
113 AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor, _entityId, _location, _tag);
114 AddEquipment ("pants", _equipment, EquipmentSlots.Legs, _entityId, _location, _tag);
115 AddEquipment ("boots", _equipment, EquipmentSlots.Feet, _entityId, _location, _tag);
116
117 AddEquipment ("gloves", _equipment, EquipmentSlots.Hands, _entityId, _location, _tag);
118 }
119
120 private void AddEquipment (string _slotname, InvItem[] _items, EquipmentSlots _slot, int _entityId,
121 string _location, string _tag) {
122 int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
123
124 for (int i = 0; i < slotindices.Length; i++) {
125 if (_items? [slotindices [i]] == null) {
126 continue;
127 }
128
129 InvItem item = _items [slotindices [i]];
130 if (_tag == null) {
131 // no Tag defined -> readable output
132 if (item.quality < 0) {
133 SdtdConsole.Instance.Output ($" Slot {_slotname:8}: {item.itemName:000}");
134 } else {
135 SdtdConsole.Instance.Output ($" Slot {_slotname:8}: {item.itemName:000} - quality: {item.quality}");
136 }
137
138 DoParts (_items [slotindices [i]].parts, 1, null);
139 } else {
140 // Tag defined -> parseable output
141 string partsMsg = DoParts (_items [slotindices [i]].parts, 1, "");
142 string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
143 ", slot=" + _slotname + ", item=" + item.itemName + ", qnty=1, quality=" +
144 item.quality + ", parts=(" + partsMsg + ")";
145 SdtdConsole.Instance.Output (msg);
146 }
147
148 return;
149 }
150 }
151
152 private string DoParts (InvItem[] _parts, int _indent, string _currentMessage) {
153 if (_parts == null || _parts.Length <= 0) {
154 return _currentMessage;
155 }
156
157 string indenter = new string (' ', _indent * 4);
158 for (int i = 0; i < _parts.Length; i++) {
159 if (_parts [i] == null) {
160 continue;
161 }
162
163 if (_currentMessage == null) {
164 // no currentMessage given -> readable output
165 if (_parts [i].quality < 0) {
166 SdtdConsole.Instance.Output ($"{indenter} - {_parts [i].itemName}");
167 } else {
168 SdtdConsole.Instance.Output ($"{indenter} - {_parts [i].itemName} - quality: {_parts [i].quality}");
169 }
170
171 DoParts (_parts [i].parts, _indent + 1, _currentMessage);
172 } else {
173 // currentMessage given -> parseable output
174 if (_currentMessage.Length > 0) {
175 _currentMessage += ",";
176 }
177
178 _currentMessage += _parts [i].itemName + "@" + _parts [i].quality;
179 _currentMessage = DoParts (_parts [i].parts, _indent + 1, _currentMessage);
180 }
181 }
182
183 return _currentMessage;
184 }
185 }
186}
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