| 1 | using System.Collections.Generic; | 
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| 2 | using System.Net; | 
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| 3 | using AllocsFixes.JSON; | 
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| 4 | using AllocsFixes.PersistentData; | 
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| 5 | using HttpListenerRequest = SpaceWizards.HttpListener.HttpListenerRequest; | 
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| 6 |  | 
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| 7 | namespace AllocsFixes.NetConnections.Servers.Web.API { | 
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| 8 | public class GetPlayerInventory : AbsWebAPI { | 
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| 9 | public override void HandleRequest (RequestContext _context) { | 
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| 10 | if (_context.Request.QueryString ["userid"] == null) { | 
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| 11 | WebUtils.WriteText (_context.Response, "No user id given", HttpStatusCode.BadRequest); | 
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| 12 | return; | 
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| 13 | } | 
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| 14 |  | 
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| 15 | string userIdString = _context.Request.QueryString ["userid"]; | 
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| 16 | if (!PlatformUserIdentifierAbs.TryFromCombinedString (userIdString, out PlatformUserIdentifierAbs userId)) { | 
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| 17 | WebUtils.WriteText (_context.Response, "Invalid user id given", HttpStatusCode.BadRequest); | 
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| 18 | return; | 
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| 19 | } | 
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| 20 |  | 
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| 21 | Player p = PersistentContainer.Instance.Players [userId, false]; | 
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| 22 | if (p == null) { | 
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| 23 | WebUtils.WriteText (_context.Response, "Unknown user id given", HttpStatusCode.NotFound); | 
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| 24 | return; | 
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| 25 | } | 
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| 26 |  | 
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| 27 | GetInventoryArguments (_context.Request, out bool showIconColor, out bool showIconName); | 
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| 28 |  | 
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| 29 | JSONObject result = DoPlayer (userIdString, p, showIconColor, showIconName); | 
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| 30 |  | 
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| 31 | WebUtils.WriteJson (_context.Response, result); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | internal static void GetInventoryArguments (HttpListenerRequest _req, out bool _showIconColor, out bool _showIconName) { | 
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| 35 | if (_req.QueryString ["showiconcolor"] == null || !bool.TryParse (_req.QueryString ["showiconcolor"], out _showIconColor)) { | 
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| 36 | _showIconColor = true; | 
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| 37 | } | 
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| 38 |  | 
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| 39 | if (_req.QueryString ["showiconname"] == null || !bool.TryParse (_req.QueryString ["showiconname"], out _showIconName)) { | 
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| 40 | _showIconName = true; | 
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| 41 | } | 
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| 42 | } | 
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| 43 |  | 
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| 44 | internal static JSONObject DoPlayer (string _steamId, Player _player, bool _showIconColor, bool _showIconName) { | 
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| 45 | PersistentData.Inventory inv = _player.Inventory; | 
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| 46 |  | 
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| 47 | JSONObject result = new JSONObject (); | 
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| 48 |  | 
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| 49 | JSONArray bag = new JSONArray (); | 
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| 50 | JSONArray belt = new JSONArray (); | 
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| 51 | JSONObject equipment = new JSONObject (); | 
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| 52 | result.Add ("userid", new JSONString (_steamId)); | 
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| 53 | result.Add ("entityid", new JSONNumber (_player.EntityID)); | 
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| 54 | result.Add ("playername", new JSONString (_player.Name)); | 
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| 55 | result.Add ("bag", bag); | 
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| 56 | result.Add ("belt", belt); | 
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| 57 | result.Add ("equipment", equipment); | 
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| 58 |  | 
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| 59 | DoInventory (belt, inv.belt, _showIconColor, _showIconName); | 
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| 60 | DoInventory (bag, inv.bag, _showIconColor, _showIconName); | 
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| 61 |  | 
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| 62 | AddEquipment (equipment, "head", inv.equipment, EquipmentSlots.Headgear, _showIconColor, _showIconName); | 
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| 63 | AddEquipment (equipment, "eyes", inv.equipment, EquipmentSlots.Eyewear, _showIconColor, _showIconName); | 
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| 64 | AddEquipment (equipment, "face", inv.equipment, EquipmentSlots.Face, _showIconColor, _showIconName); | 
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| 65 |  | 
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| 66 | AddEquipment (equipment, "armor", inv.equipment, EquipmentSlots.ChestArmor, _showIconColor, _showIconName); | 
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| 67 | AddEquipment (equipment, "jacket", inv.equipment, EquipmentSlots.Jacket, _showIconColor, _showIconName); | 
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| 68 | AddEquipment (equipment, "shirt", inv.equipment, EquipmentSlots.Shirt, _showIconColor, _showIconName); | 
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| 69 |  | 
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| 70 | AddEquipment (equipment, "legarmor", inv.equipment, EquipmentSlots.LegArmor, _showIconColor, _showIconName); | 
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| 71 | AddEquipment (equipment, "pants", inv.equipment, EquipmentSlots.Legs, _showIconColor, _showIconName); | 
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| 72 | AddEquipment (equipment, "boots", inv.equipment, EquipmentSlots.Feet, _showIconColor, _showIconName); | 
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| 73 |  | 
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| 74 | AddEquipment (equipment, "gloves", inv.equipment, EquipmentSlots.Hands, _showIconColor, _showIconName); | 
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| 75 |  | 
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| 76 | return result; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | private static void DoInventory (JSONArray _jsonRes, List<InvItem> _inv, bool _showIconColor, bool _showIconName) { | 
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| 80 | for (int i = 0; i < _inv.Count; i++) { | 
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| 81 | _jsonRes.Add (GetJsonForItem (_inv [i], _showIconColor, _showIconName)); | 
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| 82 | } | 
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| 83 | } | 
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| 84 |  | 
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| 85 | private static void AddEquipment (JSONObject _eq, string _slotname, InvItem[] _items, EquipmentSlots _slot, bool _showIconColor, bool _showIconName) { | 
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| 86 | int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot); | 
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| 87 |  | 
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| 88 | for (int i = 0; i < slotindices.Length; i++) { | 
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| 89 | if (_items? [slotindices [i]] != null) { | 
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| 90 | InvItem item = _items [slotindices [i]]; | 
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| 91 | _eq.Add (_slotname, GetJsonForItem (item, _showIconColor, _showIconName)); | 
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| 92 | return; | 
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| 93 | } | 
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| 94 | } | 
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| 95 |  | 
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| 96 | _eq.Add (_slotname, new JSONNull ()); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | private static JSONNode GetJsonForItem (InvItem _item, bool _showIconColor, bool _showIconName) { | 
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| 100 | if (_item == null) { | 
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| 101 | return new JSONNull (); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | JSONObject jsonItem = new JSONObject (); | 
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| 105 | jsonItem.Add ("count", new JSONNumber (_item.count)); | 
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| 106 | jsonItem.Add ("name", new JSONString (_item.itemName)); | 
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| 107 |  | 
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| 108 | if (_showIconName) { | 
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| 109 | jsonItem.Add ("icon", new JSONString (_item.icon)); | 
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| 110 | } | 
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| 111 |  | 
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| 112 | if (_showIconColor) { | 
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| 113 | jsonItem.Add ("iconcolor", new JSONString (_item.iconcolor)); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | jsonItem.Add ("quality", new JSONNumber (_item.quality)); | 
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| 117 | if (_item.quality >= 0) { | 
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| 118 | jsonItem.Add ("qualitycolor", new JSONString (QualityInfo.GetQualityColorHex (_item.quality))); | 
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| 119 | } | 
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| 120 |  | 
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| 121 | return jsonItem; | 
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| 122 |  | 
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| 123 | } | 
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| 124 | } | 
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| 125 | } | 
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