using System.Collections.Generic; using AllocsFixes.JSON; using AllocsFixes.PersistentData; namespace AllocsFixes.NetConnections.Servers.Web.API { public class GetPlayersOnline : AbsWebAPI { public override void HandleRequest (RequestContext _context) { JSONArray players = new JSONArray (); World w = GameManager.Instance.World; foreach (KeyValuePair current in w.Players.dict) { ClientInfo ci = ConnectionManager.Instance.Clients.ForEntityId (current.Key); Player player = PersistentContainer.Instance.Players [ci.InternalId, false]; JSONObject pos = new JSONObject (); pos.Add ("x", new JSONNumber ((int) current.Value.GetPosition ().x)); pos.Add ("y", new JSONNumber ((int) current.Value.GetPosition ().y)); pos.Add ("z", new JSONNumber ((int) current.Value.GetPosition ().z)); JSONObject p = new JSONObject (); p.Add ("steamid", new JSONString (ci.PlatformId.CombinedString)); p.Add ("entityid", new JSONNumber (ci.entityId)); p.Add ("ip", new JSONString (ci.ip)); p.Add ("name", new JSONString (current.Value.EntityName)); p.Add ("online", new JSONBoolean (true)); p.Add ("position", pos); p.Add ("level", new JSONNumber (player?.Level ?? -1)); p.Add ("health", new JSONNumber (current.Value.Health)); p.Add ("stamina", new JSONNumber (current.Value.Stamina)); p.Add ("zombiekills", new JSONNumber (current.Value.KilledZombies)); p.Add ("playerkills", new JSONNumber (current.Value.KilledPlayers)); p.Add ("playerdeaths", new JSONNumber (current.Value.Died)); p.Add ("score", new JSONNumber (current.Value.Score)); p.Add ("totalplaytime", new JSONNumber (player?.TotalPlayTime ?? -1)); p.Add ("lastonline", new JSONString (player != null ? player.LastOnline.ToString ("s") : string.Empty)); p.Add ("ping", new JSONNumber (ci.ping)); players.Add (p); } WebUtils.WriteJson (_context.Response, players); } } }