Last change
on this file since 389 was 387, checked in by alloc, 2 years ago |
Big refactoring in Web to pass around a Context instead of a bunch of individual arguments all the time
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File size:
889 bytes
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1 | using System;
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2 | using AllocsFixes.JSON;
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3 | using UnityEngine;
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4 |
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5 | namespace AllocsFixes.NetConnections.Servers.Web.SSE {
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6 | public class EventLog : EventBase {
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7 | public EventLog (SseHandler _parent) : base (_parent, _name: "log") {
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8 | Log.LogCallbacksExtended += LogCallback;
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9 | }
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10 |
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11 | private void LogCallback (string _formattedMsg, string _plainMsg, string _trace, LogType _type, DateTime _timestamp, long _uptime) {
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12 | string isotime = _timestamp.ToString ("o");
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13 | string uptime = _uptime.ToString ();
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14 | string message = _plainMsg;
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15 |
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16 | JSONObject data = new JSONObject ();
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17 | data.Add ("msg", new JSONString (message));
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18 | data.Add ("type", new JSONString (_type.ToStringCached ()));
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19 | data.Add ("trace", new JSONString (_trace));
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20 | data.Add ("isotime", new JSONString (isotime));
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21 | data.Add ("uptime", new JSONString (uptime));
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22 |
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23 | SendData ("logLine", data);
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24 | }
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25 | }
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26 | }
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